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System Development of Network Type Gaming-Simulator for Solving Urban and Regional Problems

Research Project

Project/Area Number 13680518
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 社会システム工学
Research InstitutionNagoya Institute of Technology

Principal Investigator

KANEDA Toshiyuki  Nagoya Institute of Technology, Graduate School of Engineering, Associate Professor, 工学研究科, 助教授 (10192543)

Co-Investigator(Kenkyū-buntansha) NUMAO Masayuki  University of Osaka, Institute for Industrial Sciences, Professor, 産業科学研究所, 教授 (30198551)
Project Period (FY) 2001 – 2003
Project Status Completed (Fiscal Year 2003)
Budget Amount *help
¥3,300,000 (Direct Cost: ¥3,300,000)
Fiscal Year 2003: ¥600,000 (Direct Cost: ¥600,000)
Fiscal Year 2002: ¥1,300,000 (Direct Cost: ¥1,300,000)
Fiscal Year 2001: ¥1,400,000 (Direct Cost: ¥1,400,000)
KeywordsGaming Simulation / Consensus Building / Multi-Agent System / Urban & Regional Problems / Procedural System / Planning Theory / Conflict / Assisted Negotiation / ゲーミング・シミュレーション / 都市・地域問題解決 / VRML / アシステッドネゴシエーション / 共同建て替え / 迷惑施設立地問題 / 社会的費用便益分析 / 汎用ゲーミングシミュレーター / ポリエージェントシステム
Research Abstract

This study aims at refining techniques of simulation and gaming as an exploration tool seeking for the requirements of consensus building, creative solutions or self-change of social system that has various kinds of roles and in that they compete with each other. It means to require that we have to describe problem situations by using a system theory of multi-agent system. We need to 'DIG INTO' them in order to get the break-through of the limits of existing simulation and gaming techniques.
Our original proposal was aiming at developing a practicalgaming-simulator, but we found out that its technical difficulty and requirements of the resources depend on its 'contents' for implementing, so we had better do theoretical works at first such as adequate definitions of 'contents' classes. After all we had changed our research focus much more technically
But we has spent two and a half years for the 'DIGGING INTO', because our problems cover broad range of academic fields not only social-engineering in narrow sense but also sociology, psychology, law study, economics and so on.
In this study, we surveyed existing gaming-models on 'urbanization conflict' that were published from 1970 to 1985, and examined characteristics, especially two facets of the conflict, such as 'interest-conflict' and 'cognition-conflict'. We refer to hypergame theory describing 'cognition-conflict', we also refer to 'procedural system design' for implementing network type gaming simulator, we refer to 'Assisted Negotiation for Large Retail Stores and Town Management Organization' and 'Visual Simulator for Townscape Formation District Planning Support'

Report

(4 results)
  • 2003 Annual Research Report   Final Research Report Summary
  • 2002 Annual Research Report
  • 2001 Annual Research Report
  • Research Products

    (15 results)

All Other

All Publications (15 results)

  • [Publications] Kaneda, T, Yokoi, Y, Takahashi: "Town Management Gaming Simulation by using Pedestrian Shop-Around Behavior Model"International Simulation And Gaming Association, 2001 Proceedings. 15-23 (2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 兼田敏之: "交渉システムの設計論ノート"日本計画行政学会第25回全国大会. 73-76 (2003)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 竹田和生, 兼田敏之: "交渉を教育するツールとしてのゲーミングシミュレーションの提案"日本シミュレーション&ゲーミング学会秋季全国大会梗概集. 15-19 (2003)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 井ノ口雄飛, 兼田敏之: "街並み誘導型地区計画の効果を視覚化したシミュレーション・ソフトウエアの試作"日本シミュレーション&ゲーミング学会秋季全国大会梗概集. 20-24 (2003)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 兼田敏之: "社会デザインのシミュレーション&ゲーミング"共立出版. 250 (2004)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] KANEDA, Toshiyuki: "Note on Design Theory of Negotiation"Japan Association for Planning Administration. (2002)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] TAKEDA, Kazuo, KANEDA, Toshiyuki: "Gaming Simulation as a educational tool for negotiation"Japan Simulation And Gaming Association. (2003)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] INOKUCHI, Yuki, KANEDA Toshiyuki: "Development of Simulation Software for Visualizing the effects on Townscape Formation District Planning System"Japan Simulation And Gaming Association. (2003)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] KANEDA, Toshiyuki: "Kyoritsu Shuppan Co.Ltd."Simulation & Gaming for Social System Design.

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 竹田和生, 兼田敏之: "交渉を支援する教育ツールとしてのゲーミングシミュレーションの提案-アシステッドネゴシエーション体験ゲーム-"JASAG2003年度秋季全国大会梗概集. 15-19 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 井ノ口雄飛, 兼田敏之: "街並み誘導型地区計画の効果を視覚化したシミュレーション・ソフトウェアの試作-堀川・納屋橋地区をケーススタディとして-"JASAG2003年度秋季全国大会梗概集. 20-24 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 兼田敏之: "社会デザインのシミュレーション&ゲーミング"共立出版. 250 (2004)

    • Related Report
      2003 Annual Research Report
  • [Publications] 兼田敏之: "交渉システムの設計論ノート"日本計画行政学会大会第25回全国大会. 73-76 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] 兼田敏之: "多主体複雑系をデザインする"共立出版. 200 (2003)

    • Related Report
      2002 Annual Research Report
  • [Publications] 兼田敏之: "合意形成を「デザイン」する"共立出版. 250 (2002)

    • Related Report
      2001 Annual Research Report

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Published: 2001-04-01   Modified: 2016-04-21  

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