Project/Area Number |
14205087
|
Research Category |
Grant-in-Aid for Scientific Research (A)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Town planning/Architectural planning
|
Research Institution | Kobe University |
Principal Investigator |
KAWAMURA Hiroshi Kobe University, Faculty of Engineering, Professor, 工学部, 教授 (70031119)
|
Co-Investigator(Kenkyū-buntansha) |
ASAYAMA Shuichi Tokyo Denki University, School of Engineering, Professor, 工学部, 教授 (50120100)
OKU Toshinobu Hokkaido University, Graduate School of Engineering, Professor, 大学院・工学研究科, 教授 (20029359)
SHINGU Kiyoshi Nihon University, College of Science and Technology, Professor, 理工学部, 教授 (50060083)
TANIMOTO Jun Kyushu University, Interdisciplinary Graduate School of Engineering Sciences, Professor, 総合理工学研究院, 教授 (60227238)
TSUTSUMI Kazutoshi Shibaura Institute of Technology, Faculty of Systems Engineering, Professor, システム工学部, 教授 (70327758)
藤井 晴行 東京工業大学, 大学院・理工学研究科, 助教授 (50313341)
|
Project Period (FY) |
2002 – 2004
|
Project Status |
Completed (Fiscal Year 2004)
|
Budget Amount *help |
¥37,570,000 (Direct Cost: ¥28,900,000、Indirect Cost: ¥8,670,000)
Fiscal Year 2004: ¥9,620,000 (Direct Cost: ¥7,400,000、Indirect Cost: ¥2,220,000)
Fiscal Year 2003: ¥12,480,000 (Direct Cost: ¥9,600,000、Indirect Cost: ¥2,880,000)
Fiscal Year 2002: ¥15,470,000 (Direct Cost: ¥11,900,000、Indirect Cost: ¥3,570,000)
|
Keywords | Complexity / Sensibility / Recurrent Architecture / Modeling of City and Society / Vibratory Control / Society System / Multiple Network / Decision Making / 進化ゲーム理論 / デザイン科学 / 都市の成長 / 決定木 / セミアクティブ制御 / リカレント建築ネットワーク / クラッチ式可変剛性構造物 / 知的ファジィ最適アクティブ制御 / 感性デザイン評価システム / 都市形態 / 談合創発のメカニズム / リカレント建築システム / 感性最適設計支援システム / 都市シュミレーション / 人間-環境-社会システム工学 / 鹿児島建築市場 |
Research Abstract |
The following research achievements about four themes are obtained, and a principal and theoretical synthesis of design for architectural, urban and social systems is proposed by using multiple network. 1.Architecture Adapting to Human A building roof shape generation system and a sensibility information search system in consideration of sensibility by neural network (NN) are developed. A Human behavior model is researched by using genetic algorithms (GA) and NN. Design support systems for concert hall and interior design are developed. Furthermore, a co-emergent evolutionary system adapting to environmental variety and changes is proposed by multiple optimization method. 2.Architecture Adapting to Environment A feasibility of recurrent architecture and city based on circulation type society is examined. We developed a SDOF structure using variable stiffness by a clutch, intelligent fuzzy optimal active and hybrid control system and semi-active base-isolation system by MR damper. Then, we
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proposed an optimal design system evaluated by amount of sunlight and discrimination method of composition in "CHASHITSU (Tea Room)" design. 3.Modeling and Analysis of City By using cellular automata (CA), multi agent (MA) and so on, a research on characteristics of compact city and segregation of land, growth analysis of commercial district in metropolitan area, reproduction of the Burges's concentric circle land-use model, artificial social simulation of land rent decision, a simulation on rescue in case of earthquake disaster, and interactive constitution system on urban space planning are performed. 4.Modeling and Analysis of Society By using MA, discussion about environmental dilemma game to establish a sustainable society, simulation based analysis on the distributed decision making of construction scheduling are performed. Ubiquitous Kyoshin observation network actualizing robustness to environmental changes is proposed. We demonstrate the effectiveness of structural member circulation, and optimized prices of members by GA. Logical jumps in design thinking are explained. Less
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