Project/Area Number |
14580114
|
Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
家政学一般(含衣・住環境)
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Research Institution | Shinshu University |
Principal Investigator |
TAKATERA Masayuki Shinshu University, Faculty of Textile Science and Technology, Professor, 繊維学部, 教授 (10163221)
|
Co-Investigator(Kenkyū-buntansha) |
HOSOYA Satoshi Shinshu University, Faculty of Textile Science and Technology, Associate Professor, 繊維学部, 助手 (40293500)
KAMIJO Masayoshi Shinshu University, Faculty of Textile Science and Technology, Associate Professor, 繊維学部, 助教授 (70224665)
SHIMIZU Yohio Shinshu University, Faculty of Textile Science and Technology, Professor, 繊維学部, 教授 (20150675)
|
Project Period (FY) |
2002 – 2003
|
Project Status |
Completed (Fiscal Year 2003)
|
Budget Amount *help |
¥3,600,000 (Direct Cost: ¥3,600,000)
Fiscal Year 2003: ¥1,200,000 (Direct Cost: ¥1,200,000)
Fiscal Year 2002: ¥2,400,000 (Direct Cost: ¥2,400,000)
|
Keywords | pattern remaking system / clothing / apparel / three-dimensional measurement / dress shirts / human body model / CAD / slacks |
Research Abstract |
Apparel manufacturers have been struggling to meet the wants and needs of their customers without sacrificing the efficiencies and profits gained through mass production. Order-made clothes are ideal one, however it is expensive because the processes involved are far from automatic and complicated. In order to establish interactive apparel pattern making using CAD with reasonable cost for customizing clothes, it is essential to employ three-dimensional pattern. In this research, we focus on the development of clothing measurement systems using three-dimensional digitization of the shape of wearing clothes. Moreover we attempt to develop a pattern-remaking system that is three dimensionally interactive, using measurement data from a given model to provide accurate information for individual pattern design. The three-dimensional measurement data is converted by coordinate column and build cross section line model. We created a human body model with ten control points and which was capable o
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f being deformed by scaling magnification. A clothes model can be modified interactively and suitably with body model. Pattern fitted size information from the three dimension shape is created, thus allowing us to simulate clothes pattern fitting for individual body shapes. We developed a pattern remaking system experimentally for slacks and dress shirts using these technology. Using this system, we made slacks and dress shirts for persons who could not fit ready-made clothes. The clothing were fitted for the persons with a little crease at having worn it. The bodice and sleeve sizes of the shirt obtained from three-dimensional measurement data were almost identical to those of original paper patterns. This fact suggests the potential usefulness of our process. The use of the three dimensional pattern-remarking system, featuring interactive modeling with cross section line view and duplication pattern view, could be used to easily accommodates individual body. Application of this pattern-remaking system using apparel CAD is expected to automatically customize clothes and be more efficient. Less
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