A Programming Environment utilizing Embodiment with Three-dimensional Entity and Taste
Project/Area Number |
15K12164
|
Research Category |
Grant-in-Aid for Challenging Exploratory Research
|
Allocation Type | Multi-year Fund |
Research Field |
Learning support system
|
Research Institution | Chiba University |
Principal Investigator |
Osawa Noritaka 千葉大学, 大学院工学研究院, 教授 (30251721)
|
Co-Investigator(Kenkyū-buntansha) |
梅澤 猛 千葉大学, 大学院工学研究院, 助教 (50450698)
|
Project Period (FY) |
2015-04-01 – 2018-03-31
|
Project Status |
Completed (Fiscal Year 2017)
|
Budget Amount *help |
¥3,510,000 (Direct Cost: ¥2,700,000、Indirect Cost: ¥810,000)
Fiscal Year 2017: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2016: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Fiscal Year 2015: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
|
Keywords | プログラミング環境 / 可視化 / 複合現実感 / 3次元プリンタ / 学習支援 / 屋内位置推定 / 行動分析 / 屋内位置測位 |
Outline of Final Research Achievements |
This research investigated embodiment methods of programs with three dimensional entity using a 3D printer in order to enhance learners' interests in programming and promote learners' understanding of abstraction which is important in programming. We also studied programming environments where both materialized program components and virtual program components can be used by utilizing mixed reality technologies. Moreover, we developed a behavior classification method and indoor positioning methods which are needed to analyze actions of programming learners in virtual and mixed reality environments indoors. The behavior classification method is based on movements of both hands. The developed indoor positioning method integrates radio fingerprinting and dead reckoning differently from conventional ones.
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Report
(4 results)
Research Products
(17 results)