Interaction between Actors and Virtual Objects for Video Recording in Virtual Studios
Project/Area Number |
16300055
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Research Category |
Grant-in-Aid for Scientific Research (B)
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Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Perception information processing/Intelligent robotics
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Research Institution | Kyoto University |
Principal Investigator |
KAKUSHO Koh Kyoto University, Academic Center for Computing and Media Studies, Associate Professor (50263322)
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Co-Investigator(Kenkyū-buntansha) |
MINOH Michihiko Kyoto University, Academic Center for Computing and Media Studies, Professor (70166099)
FUNATOMI Takuya Kyoto University, Academic Center for Computing and Media Studies, Assistant Professor (20452310)
IIYAMA Masaaski Kyoto University, Graduate School of Economics, Lecturer (70362415)
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Project Period (FY) |
2004 – 2007
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Project Status |
Completed (Fiscal Year 2007)
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Budget Amount *help |
¥14,590,000 (Direct Cost: ¥13,900,000、Indirect Cost: ¥690,000)
Fiscal Year 2007: ¥2,990,000 (Direct Cost: ¥2,300,000、Indirect Cost: ¥690,000)
Fiscal Year 2006: ¥2,200,000 (Direct Cost: ¥2,200,000)
Fiscal Year 2005: ¥4,700,000 (Direct Cost: ¥4,700,000)
Fiscal Year 2004: ¥4,700,000 (Direct Cost: ¥4,700,000)
|
Keywords | Virtual Studio / Video Recording / Virtual Reality / Virtual Object manipulation / Interaction / Registration / Real Object Observation / Modeling / CGモデリング / 運動モデル / モデル獲得 / 把持認識 / 個人適応 / 三次元形状計測 / 人体形状 / 拡張現実感 / 仮想物体 / 直接操作 |
Research Abstract |
Aiming to realize interaction between actors and virtual objects for direct manipulation of the virtual objects by the actors in video recording using virtual studio system, the following technologies has been investigated. (1) Acquiring models of 3D virtual objects that reflect 3D shapes together with deformational and dynamical characteristics of real objects, through continuous observation of the real objects with cameras, in order to realize realistic virtual object manipulation by actors in virtual studios. (2) Measuring the 3D position and the posture of the actor's hand manipulating virtual objects using a dataglove and a 3D position sensor without exposing those measuring devices in the recorded videos, by replacing the actor's hand wearing the dataglove with a virual hand. (3) Presenting 3D virtual objects to the actors without making them wear display devices, by preparing the real objects that serves as mock-ups with the 3D shapes identical to those of the virtual objects to be manipulated by the actors, and replacing the mock-ups with the virtual objects in the recorded videos, while estimating the 3D poses of the mock-ups from appearance of the markers attatched on the surface of the mock-ups, in order to realize virtual object manipulation with visual and haptic feedback to the actors. (4) Adjusting the errors in geometric relations among the real 3D space including the actors in the studio, the virtual 3D space for rendering CG images of virtual objects to be manipulated by the actors and the perception of those two spaces by the actors, through virtual object manipulation by the actors adaptively, in order to realize registration among the two spaces and their perception by the actors.
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Report
(5 results)
Research Products
(79 results)
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[Presentation] 身体動揺を考慮した人体形状の計測2004
Author(s)
舩富卓哉, 飯山将晃, 角所考, 美濃導彦
Organizer
画像の認識・理解シンポジウム(MIRU2004)
Place of Presentation
函館市
Year and Date
2004-07-24
Description
「研究成果報告書概要(和文)」より
Related Report
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