• Search Research Projects
  • Search Researchers
  • How to Use
  1. Back to previous page

Revitalization of local community by promotion of local performing arts utilizing digital technology

Research Project

Project/Area Number 16K12365
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field 震災問題と人文学・社会科学
Research InstitutionTohoku University

Principal Investigator

Watabe Shinichi  東北大学, 教育学研究科, 教授 (50210969)

Co-Investigator(Kenkyū-buntansha) 佐藤 克美  東北大学, 教育学研究科, 准教授 (40611182)
Project Period (FY) 2016-04-01 – 2019-03-31
Project Status Completed (Fiscal Year 2018)
Budget Amount *help
¥4,420,000 (Direct Cost: ¥3,400,000、Indirect Cost: ¥1,020,000)
Fiscal Year 2018: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2017: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2016: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Keywords無形民俗文化財 / ICT活用 / 地域振興 / ICT / 震災復興 / 郷土芸能 / 教育学 / 社会学
Outline of Final Research Achievements

In this study, we recorded the movements of three local performing arts and created CG-based training materials and VR-based training materials.We requested the people who belong to the preservation group to utilize these materials and we asked their opinions. We also conducted interview surveys with those preservation groups and local residents about archiving these arts.
As a result, it was suggested that VR-based training materials could be used to practice at school. In addition, the burden of preservation groups may be reduced by using them. However, many local entertainment groups are not active all year round and it was pointed out that it is difficult for them to use digital technology continuously.

Academic Significance and Societal Importance of the Research Achievements

無形民俗文化財が注目されることでその地域が認知され、地域振興につながるのではないかと考えた。そこで、本研究では無形民俗文化財に対し、モーションキャプチャを行い記録し3次元データによるアーカイブを行った。またそのデータをもとにCGを活用した練習用教材、またVRを活用した練習教材を作製した。また、社会への発信用としてのコンテンツを製作し配信を行った。現在、多くの無形民俗文化財が存亡の危機にある。反面、地域をアピールできる重要なコンテンツでもあり、ICTを活用した無形民俗文化財の保護、その活用の取り組みは非常に重要であると考えられる。

Report

(4 results)
  • 2018 Annual Research Report   Final Research Report ( PDF )
  • 2017 Research-status Report
  • 2016 Research-status Report
  • Research Products

    (13 results)

All 2018 2017 2016 Other

All Journal Article (1 results) (of which Peer Reviewed: 1 results) Presentation (5 results) (of which Int'l Joint Research: 3 results) Book (5 results) Remarks (2 results)

  • [Journal Article] Computer Graphics Animation for Objective Self-Evaluation2017

    • Author(s)
      Yoko Usui, Katsumi Sato, Shinichi Watabe
    • Journal Title

      IEEE Computer Graphics and Applications

      Volume: 37 Issue: 6 Pages: 5-9

    • DOI

      10.1109/mcg.2017.4031074

    • Related Report
      2017 Research-status Report
    • Peer Reviewed
  • [Presentation] ICTを用いた郷土芸能支援の可能性2017

    • Author(s)
      佐藤克美 薄井洋子 渡部信一
    • Organizer
      民俗芸能情報技術研究会シンポジウム
    • Place of Presentation
      室蘭工業大学
    • Year and Date
      2017-03-05
    • Related Report
      2016 Research-status Report
  • [Presentation] Cooperative Learning for Dance with CG Animation2017

    • Author(s)
      Yoko Usui, Katusmi Sato, Shinichi Watabe
    • Organizer
      AACE WorldConference on Educational Media and Technology
    • Related Report
      2017 Research-status Report
    • Int'l Joint Research
  • [Presentation] Evaluating the Use of Motion Capture in Practicing Local Folk Dance2017

    • Author(s)
      Katsumi Sato, Yoko Usui, Erina Yanagida, Shinichi Watabe
    • Organizer
      International Conference on Culture and Computing
    • Related Report
      2017 Research-status Report
    • Int'l Joint Research
  • [Presentation] :Development and Evaluation Experiment of Display Media using VR for Art Appreciation Learning2017

    • Author(s)
      Shoko Usui, Katumi Sato, Tesuya Horita
    • Organizer
      International Conference on Learning Technologies and Learning Environments
    • Related Report
      2017 Research-status Report
    • Int'l Joint Research
  • [Presentation] CGを活用したダンス学習の効果2016

    • Author(s)
      薄井洋子 佐藤克美 渡部信一
    • Organizer
      日本教育工学会
    • Place of Presentation
      大阪大学
    • Year and Date
      2016-09-17
    • Related Report
      2016 Research-status Report
  • [Book] AIに負けない「教育」2018

    • Author(s)
      渡部信一
    • Total Pages
      200
    • Publisher
      大修館書店
    • ISBN
      9784469213706
    • Related Report
      2018 Annual Research Report
  • [Book] 学びを支える教育工学の展開 4章 熟達者の「わざ」をデジタルで伝える2018

    • Author(s)
      佐藤克美・渡部信一
    • Total Pages
      25
    • Publisher
      ミネルヴァ書房
    • ISBN
      9784623063628
    • Related Report
      2018 Annual Research Report
  • [Book] 学びを支える教育工学 4章 熟達者のわざをデジタルで伝える2018

    • Author(s)
      佐藤克美,渡部信一
    • Total Pages
      24
    • Publisher
      ミネルヴァ書房
    • Related Report
      2017 Research-status Report
  • [Book] 教育現場の「コンピテンシー評価」2017

    • Author(s)
      渡部信一
    • Total Pages
      211
    • Publisher
      ナカニシヤ出版
    • Related Report
      2016 Research-status Report
  • [Book] 教育現場の「コンピテンシー評価」 第4章 日本の「わざ」習得と「コンピテンシー」の役割2017

    • Author(s)
      佐藤克美
    • Total Pages
      22
    • Publisher
      ナカニシヤ出版
    • Related Report
      2016 Research-status Report
  • [Remarks] 東北伝統アーカイブス

    • URL

      https://www.watabe-lab.org/

    • Related Report
      2018 Annual Research Report
  • [Remarks] Tradition saved by tech

    • URL

      https://www3.nhk.or.jp/nhkworld/newsroomtokyo/features/20180227.html

    • Related Report
      2017 Research-status Report

URL: 

Published: 2016-04-21   Modified: 2023-03-08  

Information User Guide FAQ News Terms of Use Attribution of KAKENHI

Powered by NII kakenhi