Hand Drawn Animation Style Rendering Using Multi-View Matrix
Project/Area Number |
16K16181
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Research Category |
Grant-in-Aid for Young Scientists (B)
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Allocation Type | Multi-year Fund |
Research Field |
Entertainment and game informatics 1
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Research Institution | Waseda University |
Principal Investigator |
OKUYA Takeshi 早稲田大学, 理工学術院, 助手 (60754736)
|
Project Period (FY) |
2016-04-01 – 2018-03-31
|
Project Status |
Completed (Fiscal Year 2017)
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Budget Amount *help |
¥2,730,000 (Direct Cost: ¥2,100,000、Indirect Cost: ¥630,000)
Fiscal Year 2017: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2016: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
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Keywords | コンピュータグラフィックス / ノンフォトリアリスティックレンダリング / 消失点移動 / 遠近感強弱調整 / 多視点行列 / 消失点 / 遠近感 / 投影変換行列 / 画像 |
Outline of Final Research Achievements |
In this study, we developed a projection transformation method using multi-view matrix to rendering the shape generated by the synthesis process of hand drawn animation. Specific issue were following topics: (1) Moving vanishing point, (2) Changing perspective strength, (3) Shadow rendering, and (4) Developing user interface. The result of this study, it possible to deform the apparent shape without editing 3D shape of the model, and reproduce shape of hand drawn animation efficiently by 3DCG.
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Report
(3 results)
Research Products
(4 results)