Study of brain cognitive computational interface for user's mind reading
Project/Area Number |
17300084
|
Research Category |
Grant-in-Aid for Scientific Research (B)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Cognitive science
|
Research Institution | Tamagawa University (2006-2007) Hokkaido University (2005) |
Principal Investigator |
OMORI Takashi Tamagawa University, Tamagawa University College of Engineering, Professor (50143384)
|
Co-Investigator(Kenkyū-buntansha) |
YAMAUCHI Koichiro Hokkaido University, 大学院・情報科学研究科, Associate Professor (00262949)
OKADA Hiroyuki Tamagawa University College of Engineering, 工学部, Professor (10349326)
ISHIKAWA Satoru Hokusei Gakuen University, 文学部, Inareuxroe (30344477)
|
Project Period (FY) |
2005 – 2007
|
Project Status |
Completed (Fiscal Year 2007)
|
Budget Amount *help |
¥10,960,000 (Direct Cost: ¥10,300,000、Indirect Cost: ¥660,000)
Fiscal Year 2007: ¥2,860,000 (Direct Cost: ¥2,200,000、Indirect Cost: ¥660,000)
Fiscal Year 2006: ¥2,200,000 (Direct Cost: ¥2,200,000)
Fiscal Year 2005: ¥5,900,000 (Direct Cost: ¥5,900,000)
|
Keywords | Cognitive computation / understanding of other / computational model / TV game / motor car driving / 意図推定 / 他者モデル / 対戦ゲーム / 戦略決定 / 脳認知過程 / 対戦型ゲーム / 尤度計算 |
Research Abstract |
For the realization of behavior prediction using a model of brain cognitive process that can estimate internal process of other's mind, we constructed a model of action decision in a real world problem and evaluated the model through behavioral experiment. In the experiment, we conducted two research activities in parallel. One is a precise behavioral analysis using a game playing task in the laboratory to establish the working model. Another is an analysis of actual motor car driving scene to evaluate the model. In the former study, we used a competitive game "Matching pennies". We model the subject's behavior as a dynamic switching of action decision strategies, and compared the behavior of the model in a computer simulation with the actual behavior of the typical subjects and the ASD subjects. The results suggested us an existence of brain process that sets a parameter of the action decision process depending the opponents of the game. In the latter study, we measured eye movements of the drivers and gave tag description of the date to enable a computer simulation of the eye movement in a pseudo driving environments. We tried a reconstruction of the eye movement behavior in the computer simulation and iterated improvement of the simulation model. As the result, we developed a model of driver internal process that includes a risk dependent action factor in addition to the conventional factors of saliency, objects detection and driving plan factors.
|
Report
(4 results)
Research Products
(46 results)