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Dynamic and individual VR sick prevention system using multi physiological instruments embedded within VR headset

Research Project

Project/Area Number 18K19844
Research Category

Grant-in-Aid for Challenging Research (Exploratory)

Allocation TypeMulti-year Fund
Review Section Medium-sized Section 62:Applied informatics and related fields
Research InstitutionTeikyo University

Principal Investigator

Ogawa Mitsuhiro  帝京大学, 理工学部, 教授 (30322085)

Co-Investigator(Kenkyū-buntansha) 三上 浩司  東京工科大学, メディア学部, 教授 (10386782)
前田 祐佳  筑波大学, システム情報系, 助教 (20650542)
Project Period (FY) 2018-06-29 – 2023-03-31
Project Status Completed (Fiscal Year 2022)
Budget Amount *help
¥6,370,000 (Direct Cost: ¥4,900,000、Indirect Cost: ¥1,470,000)
Fiscal Year 2020: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Fiscal Year 2019: ¥2,080,000 (Direct Cost: ¥1,600,000、Indirect Cost: ¥480,000)
Fiscal Year 2018: ¥2,470,000 (Direct Cost: ¥1,900,000、Indirect Cost: ¥570,000)
KeywordsVR / VR酔い / 光電脈波 / ストレス / 自律神経指標 / 頭部誘導心電図 / VRディスプレイ / 非観血連続血圧 / 頭部心電図 / 電極間インピーダンス / 非侵襲生体計測 / 連続血圧 / 生体計測 / バーチャルリアリティ / 心理ストレス / 皮膚電位 / 心電図 / デジタルゲーム / VRコンテンツ / VR (Virtual Rearity) / VR コンテンツ / 非侵襲計測
Outline of Final Research Achievements

We developed and improved an PPG measurement probe that can be embedded in VR devices. Additionally, we attempted non-invasive continuous blood pressure measurement during VR gameplay and obtained an example of blood pressure fluctuations during gameplay. We also created game content that can accept biometric signals from the outside.
We also attempted to detect VR sickness from the optoelectronic pulse wave signals during VR gameplay. As a result, it was difficult to detect within a short time frame (a few heartbeats), but with several minutes or more of measurement time, we were able to suggest the possibility of obtaining changes in autonomic nerve indicators accompanying VR sickness.
Measurement of autonomic nerve indicators from the electrocardiogram induced on the head, as a biometric measurement that can be embedded in VR devices, was identified as a challenging and difficult task. However, the derivation of the electrocardiogram induced on the head remained a challenge.

Academic Significance and Societal Importance of the Research Achievements

本研究では、VR装置に埋設した生体計測装置によるVR酔いへの各VR装置装着者毎の対応の可能性を示したことに意義があると考える。
また、VR装置埋設生体計測装置により、様々な生体や健康に関連するパラメータを計測可能であるとの例を示した。2023年6月に発表されたApple社の "Apple Vision Pro" などのように、長時間装着して作業するVR装置が今後普及する可能性が高い。その際に、装着者の健康を管理することは重要となる可能性があり、本提案装置を用いての健康管理も可能と考えられる。このように本研究の成果はデジタルゲームに留まらず、VRやAR, MR一般に対して意義があると考える。

Report

(6 results)
  • 2022 Annual Research Report   Final Research Report ( PDF )
  • 2021 Research-status Report
  • 2020 Research-status Report
  • 2019 Research-status Report
  • 2018 Research-status Report
  • Research Products

    (28 results)

All 2023 2022 2021 2020 2019 2018 Other

All Journal Article (5 results) (of which Peer Reviewed: 4 results) Presentation (13 results) (of which Int'l Joint Research: 4 results,  Invited: 1 results) Book (1 results) Remarks (9 results)

  • [Journal Article] Physiological Measurement Combined with Game Devices for Nudged Long-term Health Management in Home2022

    • Author(s)
      Ogawa Mitsuhiro
    • Journal Title

      Proceedings of LifeTech 2022 - 2022 IEEE 3rd Global Conference on Life Sciences and Technologies

      Volume: - Pages: 88

    • DOI

      10.1109/lifetech53646.2022.9754945

    • Related Report
      2021 Research-status Report
    • Peer Reviewed
  • [Journal Article] Residual-network-based deep learning for Parkinson’s disease classification using vocal datasets2021

    • Author(s)
      Ogawa, M., Yang, Y.
    • Journal Title

      Proceedings of LifeTech 2021 - 2021 IEEE 3rd Global Conference on Life Sciences and Technologies

      Volume: - Pages: 275

    • DOI

      10.1109/lifetech52111.2021.9391925

    • Related Report
      2020 Research-status Report
    • Peer Reviewed
  • [Journal Article] PPG imagingによる光電脈波抽出における動画像圧縮の影響に関する検討2020

    • Author(s)
      孫延君, 小川充洋
    • Journal Title

      電子情報通信学会技術研究報告

      Volume: vol. 119, no. 452, MBE2019-89 Pages: 45-49

    • Related Report
      2019 Research-status Report
  • [Journal Article] Evaluation of Video Compression for Facial Image Photoplethysmography in Time Series Space2020

    • Author(s)
      Yanjun Sun, Mitsuhiro Ogawa
    • Journal Title

      Proceedings of IEEE 2nd Global Conference of Life Sciences and Technologies (IEEE LifeTech 2020)

      Volume: -

    • Related Report
      2019 Research-status Report
    • Peer Reviewed
  • [Journal Article] Digital Game Devices with Physiological Measurement; For Games as Future Healthcare Bases2019

    • Author(s)
      Ogawa Mitsuhiro
    • Journal Title

      Proceedings of 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)

      Volume: - Pages: 1-5

    • DOI

      10.1109/segah.2019.8882449

    • Related Report
      2019 Research-status Report
    • Peer Reviewed
  • [Presentation] VR ゲームプレイ中の連続血圧計測と脈波計測によるストレス計測の試み2023

    • Author(s)
      小川充洋
    • Organizer
      日本デジタルゲーム学会第13回年次大会
    • Related Report
      2022 Annual Research Report
  • [Presentation] A Proposal of Nudge Theory Based Physiological Measurements Using Game Devices2022

    • Author(s)
      Mitsuhiro Ogawa
    • Organizer
      World Congress on Medical Physics & Biomedical Engineering 2022
    • Related Report
      2022 Annual Research Report
    • Int'l Joint Research
  • [Presentation] An attempt of real time PPG imaging by using a SoC with FPGA2022

    • Author(s)
      Mitsuhiro Ogawa
    • Organizer
      第61回日本生体医工学会大会
    • Related Report
      2022 Annual Research Report
  • [Presentation] ゲームコントローラー用ロギングシステムの開発(第2報)2022

    • Author(s)
      小川充洋、土屋雄大
    • Organizer
      日本デジタルゲーム学会第12回年次大会
    • Related Report
      2021 Research-status Report
  • [Presentation] ゲームコントローラー用ロギングシステムの開発2021

    • Author(s)
      土屋雄大、Dervin Tee Hao Xian、小川充洋
    • Organizer
      日本デジタルゲーム学会2021夏季研究発表大会
    • Related Report
      2021 Research-status Report
  • [Presentation] Residual-network-based deep learning for Parkinson’s disease classification using vocal datasets2021

    • Author(s)
      Ogawa, M., Yang, Y.
    • Organizer
      LifeTech 2021 - 2021 IEEE 3rd Global Conference on Life Sciences and Technologies
    • Related Report
      2020 Research-status Report
    • Int'l Joint Research
  • [Presentation] ミーム生物としてのデジタルゲームとその生態系に関する試論2021

    • Author(s)
      小川充洋
    • Organizer
      日本デジタルゲーム学会第11回年次大会
    • Related Report
      2020 Research-status Report
  • [Presentation] 動画像圧縮がPPG imaging による光電脈波抽出に与える影響に関する検討2020

    • Author(s)
      小川充洋, 孫延君
    • Organizer
      第59回日本生体医工学会大会
    • Related Report
      2019 Research-status Report
  • [Presentation] Nudge-Oriented Physiological Measurements Using Game Devices2019

    • Author(s)
      Mitsuhiro Ogawa
    • Organizer
      u-helathcare 2019; Engineering in Circadian Rhythm and Ubiquitous Healthcare
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] 身体体動揺とSSQを利用した前進色と後退色がVR酔いに与える影響に関する研究2019

    • Author(s)
      蔡暁然,兼松祥央,鶴田直也,近藤邦雄,三上浩司
    • Organizer
      日本デジタルゲーム学会 第9回年次大会
    • Related Report
      2018 Research-status Report
  • [Presentation] デジタルゲームデバイス融合型生体計測の開発とその未来型健康管理への応用の提案2019

    • Author(s)
      大塚誠也, 孫延君, 小川充洋
    • Organizer
      日本デジタルゲーム学会 第9回年次大会
    • Related Report
      2018 Research-status Report
  • [Presentation] デジタルゲームプレイ中に使用可能な生体計測装置設計および製造技術の公開に関する検討2019

    • Author(s)
      広瀬達也, 大塚誠也, 孫延君, 小川充洋
    • Organizer
      日本デジタルゲーム学会 第9回年次大会
    • Related Report
      2018 Research-status Report
  • [Presentation] Physiological measurement in living spaces combining with digital games2018

    • Author(s)
      Mitsuhiro Ogawa
    • Organizer
      2018 International Conference for Top and Emerging Computer Scientists
    • Related Report
      2018 Research-status Report
    • Int'l Joint Research / Invited
  • [Book] ゲームAI研究の新展開2023

    • Author(s)
      伊藤毅志, 小川充洋ら
    • Total Pages
      325
    • Publisher
      オーム社
    • Related Report
      2022 Annual Research Report
  • [Remarks] 小川充洋研究室

    • URL

      https://www.teikyo-u.ac.jp/faculties/science_tech/labo/human_info_sys_ogawa

    • Related Report
      2022 Annual Research Report 2020 Research-status Report
  • [Remarks] 帝京大学研究者総覧・小川充洋(オガワミツヒロ)

    • URL

      https://www3.med.teikyo-u.ac.jp/profile/ja.f69235c3271943b7.html

    • Related Report
      2022 Annual Research Report
  • [Remarks] (1) 小川充洋研究室

    • URL

      https://www.teikyo-u.ac.jp/faculties/science_tech/labo/human_info_sys_ogawa

    • Related Report
      2021 Research-status Report
  • [Remarks] (2) 人間を進化させるデジタル生命体 目覚める新たな感性

    • URL

      https://www.nikkei.com/article/DGXMZO66672990W0A121C2BC8000/

    • Related Report
      2021 Research-status Report
  • [Remarks] ゲームをしている時、人の体には何が起こっているのか?

    • URL

      https://yumenavi.info/lecture.aspx?GNKCD=g008626

    • Related Report
      2020 Research-status Report
  • [Remarks] 医学&工学&芸術の連携研究を推進! 帝京大学 理工学部 情報電子工学科 小川充洋研究室

    • URL

      https://toragijr.cqpub.co.jp/labo001/

    • Related Report
      2020 Research-status Report
  • [Remarks] 小川充洋研究室

    • URL

      https://www.teikyo-u.ac.jp/faculties/undergraduate/science_tech/human_info_sys_ogawa.html

    • Related Report
      2019 Research-status Report 2018 Research-status Report
  • [Remarks] デジタルゲームの「面白さ」に科学で迫る

    • URL

      https://talk.yumenavi.info/archives/2150?site=d

    • Related Report
      2019 Research-status Report
  • [Remarks] とちぎテックプラングランプリ2019

    • URL

      https://techplanter.com/2020/02/09/tochigitp2019_result/

    • Related Report
      2019 Research-status Report

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Published: 2018-07-25   Modified: 2024-01-30  

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