A fMRI study on the cognitive though processing of shogi players with long-term training
Project/Area Number |
19700312
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Research Category |
Grant-in-Aid for Young Scientists (B)
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Allocation Type | Single-year Grants |
Research Field |
Neuroscience in general
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Research Institution | The Institute of Physical and Chemical Research (2007, 2009-2010) Jumonji Junior College (2008) |
Principal Investigator |
WAN Xiaohong The Institute of Physical and Chemical Research, 認知機能表現研究チーム, 研究員 (60450425)
|
Project Period (FY) |
2007 – 2010
|
Project Status |
Completed (Fiscal Year 2010)
|
Budget Amount *help |
¥3,640,000 (Direct Cost: ¥3,100,000、Indirect Cost: ¥540,000)
Fiscal Year 2010: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2009: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2008: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2007: ¥1,300,000 (Direct Cost: ¥1,300,000)
|
Keywords | 将棋 / プロ棋士 / アマチュア / fMRI / 直観 / 次の一手 / 棋力 / 大脳基底核 / 楔前部 / 盤面記憶 / 長期訓練 / チャンキングメモリ / アマ棋士 / Fmri / 将棋局面 |
Research Abstract |
The superior capability of cognitive experts largely depends on quick automatic processes. To reveal their neural bases, we used functional magnetic resonance imaging to study brain activity of professional and amateur players in a board game named shogi. We found two activations specific to professionals : one in the precuneus of the parietal lobe during perception of board patterns, and the other in the caudate nucleus of the basal ganglia during quick generation of the best next move. Activities at these two sites covaried in relevant tasks. These results suggest that the precuneus-caudate circuit implements the automatic, yet complicated, processes of board-pattern perception and next-move generation in board game experts.
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Report
(6 results)
Research Products
(13 results)