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Transcultural Learning through Simulated Co-Presence: How to Realize Other Cultures and Life-Worlds

Research Project

Project/Area Number 19KT0028
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section特設分野
Research Field Orality and Society
Research InstitutionKyoto University

Principal Investigator

KAMM Bjorn-Ole  京都大学, 文学研究科, 講師 (50758828)

Co-Investigator(Kenkyū-buntansha) 石田 喜美  横浜国立大学, 教育学部, 准教授 (00612996)
加藤 浩平  東京学芸大学, 教育学研究科, 研究員 (20812481)
Project Period (FY) 2019-07-17 – 2024-03-31
Project Status Completed (Fiscal Year 2023)
Budget Amount *help
¥4,290,000 (Direct Cost: ¥3,300,000、Indirect Cost: ¥990,000)
Fiscal Year 2021: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Fiscal Year 2020: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2019: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
KeywordsLarp / Simulated Co-Presence / 疑似共在性 / Transcultural Learning / 文化越境的学習 / Immersion(没入感) / "Other"("他者") / Autism (ASD) / 文化的越境的学習 / Immersion (没入感) / "Other" ("他者") / Autism(ASD) / 文化的越境学習 / Autism Spectrum Disorder / Immersion / "Other"
Outline of Research at the Start

近年、オンライン上のステレオタイプやヘイトスピーチ等、社会から疎外された人々に対する暴力が問題になっている。本研究では、体験型ゲームのひとつ「LARP」によってこのような「他者」に共感を促す「文化越境的学習」が生じうることを明らかにする。文化越境的学習の目的は、差別が生み出される過程を理解し、ステレオタイプを看破できるようにすることである。本研究では、「他者」の事例として、自閉症スペクトラム児・者(社会性やコミュニケーションに困難を持つ発達障害のひとつ)を取り上げ、「他者」との「擬似共在性」を可能にする手法を実践研究によって明らかにする。また教育・学習の場で使用可能な学習方法を開発する。

Outline of Final Research Achievements

The project aimed at evaluating larp (live-action role-play) as a method to create simulated co-presence with absent others and develop tools for collaborative production and post-game learning evaluation. The focus of the project was on awareness-raising with the example of the challenges neuro-minorities face in mainstream society. Based on interviews and together with members of neurodivergent groups, we designed the larp “Sirius - 11F84 - Colors of Light” and conducted two successful runs in Germany and Japan. In the debriefings, we used the tool “reLarp,” which we had developed, and showed that participants gained awareness and an understanding of the challenges of neuro-minorities in our society. The larp script and the debriefing tool are available for free via the project website.

Academic Significance and Societal Importance of the Research Achievements

制御された科学的な方法でLARPを実現し、テストした最初のプロジェクトである。日本以外の同様のプロジェクトでは、学習効果を論じるのに事例証拠に頼っていた。「reLarp」によって、このような学習と意識向上を明確なデータで実証することが可能になる。私たちがデザインしたLARPは誰でも自由に利用できるため、関心のある人たちが自身で実行し、神経学的な多様性についての意識を高めたり、自分たちのLARP開発のガイドラインとして利用したりすることができる。これは、より持続可能な社会の実現にも役立つだろう。

Report

(6 results)
  • 2023 Annual Research Report   Final Research Report ( PDF )
  • 2022 Research-status Report
  • 2021 Research-status Report
  • 2020 Research-status Report
  • 2019 Research-status Report
  • Research Products

    (40 results)

All 2024 2023 2022 2021 2020 2019 Other

All Int'l Joint Research (2 results) Journal Article (10 results) (of which Int'l Joint Research: 3 results,  Open Access: 6 results,  Peer Reviewed: 7 results) Presentation (19 results) (of which Int'l Joint Research: 11 results,  Invited: 10 results) Book (1 results) Remarks (4 results) Funded Workshop (4 results)

  • [Int'l Joint Research] Waldritter e.V.(ドイツ)

    • Related Report
      2023 Annual Research Report
  • [Int'l Joint Research] Waldritter NPO(ドイツ)

    • Related Report
      2020 Research-status Report
  • [Journal Article] <Case Reports>Facilitating Conversation and the Role of the Game Master in TRPG Activities for Children on the Autism Spectrum2022

    • Author(s)
      原田 裕介・加藤 浩平・藤野 博
    • Journal Title

      RPG学研究

      Volume: 3 Pages: 14-32

    • DOI

      10.14989/jarps_3_14

    • ISSN
      2434-9682
    • Year and Date
      2022-09-30
    • Related Report
      2022 Research-status Report
    • Peer Reviewed / Open Access / Int'l Joint Research
  • [Journal Article] 日本におけるライブ・アクション・ロールプレイ(LARP)および教育ロールプレイングの研究方法論における問題点 : リモートフィールドワークの(不)可能性について2022

    • Author(s)
      ビョーン=オーレ・カム
    • Journal Title

      After/Withコロナの「国際日本研究」 : ヨーロッパからの報告

      Volume: NA Pages: 201-219

    • Related Report
      2022 Research-status Report
    • Open Access
  • [Journal Article] Reenacting Japan’s Past That Never Was: The Ninja in Tourism and Larp2022

    • Author(s)
      Bjorn-Ole Kamm
    • Journal Title

      Reenactment Case Studies: Global Perspectives on Experiential History

      Volume: NA Pages: 146-170

    • DOI

      10.4324/9780429445668-10

    • ISBN
      9780429445668
    • Related Report
      2022 Research-status Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] Methodological Concerns of Researching Larp and Educational Roleplay in Japan: The (Im) Possibilities of Remote Fieldwork2022

    • Author(s)
      Bjorn-Ole Kamm
    • Journal Title

      Global Japanese Studies after/with COVID-19 (Araki eds.)

      Volume: NA Pages: 201-219

    • Related Report
      2021 Research-status Report
    • Open Access / Int'l Joint Research
  • [Journal Article] 集団形式を活用した自閉スペクトラム症の支援─余暇活動の場でのテーブルトーク・ロールプレイングゲーム(TRPG)による実践─2021

    • Author(s)
      加藤浩平
    • Journal Title

      精神科治療学

      Volume: 36 Pages: 1309-1314

    • Related Report
      2021 Research-status Report
    • Peer Reviewed
  • [Journal Article] 日本で広がる体験型ゲームLARP2021

    • Author(s)
      ビョーン=オーレ カム
    • Journal Title

      ゆるレポ(岡本・松井・松本編)

      Volume: NA Pages: 108-111

    • Related Report
      2021 Research-status Report
  • [Journal Article] 負けるためのプレイ・盛り立てるプレイ――LARPでの共同創造的なストーリーテリング2021

    • Author(s)
      ビョーン=オーレ カム
    • Journal Title

      運動としての大衆文化(大塚編)

      Volume: NA Pages: 313-332

    • Related Report
      2021 Research-status Report
    • Peer Reviewed
  • [Journal Article] Live-Action Role-Play(Larp)as a Serious Gaming Tool for Awareness Raising: The Case of hikikomori(Acute Social Withdrawal)2019

    • Author(s)
      カム ビョーン=オーレ
    • Journal Title

      Japanese Journal of Occupational Science

      Volume: 13 Issue: 1 Pages: 32-44

    • DOI

      10.32191/jjos.13.1_32

    • NAID

      130007796433

    • ISSN
      1882-4234, 2434-4176
    • Year and Date
      2019-12-25
    • Related Report
      2019 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] <Theoretical Article>Introduction to "Nordic Larp": Theory and Practice of Artistic, Political, and Educational Larps2019

    • Author(s)
      カム ビョーン=オーレ
    • Journal Title

      RPG学研究

      Volume: 0 Pages: 5-14

    • DOI

      10.14989/jarps_0_05

    • NAID

      120006731156

    • ISSN
      2434-9682
    • Year and Date
      2019-09-05
    • Related Report
      2019 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] <Original Research Article>Employing Tabletop Role-Playing Games (TRPGs) in Social Communication Support Measures for Children and Youth with Autism Spectrum Disorder (ASD) in Japan: A Hands-On Report on the Use of Leisure Activities2019

    • Author(s)
      浩平 加藤
    • Journal Title

      RPG学研究

      Volume: 0 Pages: 23-28

    • DOI

      10.14989/jarps_0_23

    • NAID

      120006731159

    • ISSN
      2434-9682
    • Year and Date
      2019-09-05
    • Related Report
      2019 Research-status Report
    • Peer Reviewed / Open Access
  • [Presentation] Analog Role-Playing Games and Transcultural Learning through First-Person Experiences2024

    • Author(s)
      ビョーン=オーレ・カム
    • Organizer
      Ritsumeikan University, Game Studies Center Symposium
    • Related Report
      2023 Annual Research Report
    • Int'l Joint Research / Invited
  • [Presentation] Table Talk and Live Action Roleplaying in and from Japan2024

    • Author(s)
      ビョーン=オーレ・カム
    • Organizer
      DeDeCo 2024, Dresden
    • Related Report
      2023 Annual Research Report
    • Int'l Joint Research / Invited
  • [Presentation] 発達障害のある女の子・女性の「多様性のある生き方」への支援:各地域の実践から検討する2024

    • Author(s)
      加藤浩平・岩男芙美・川上ちひろ・砂川芽吹・木谷秀勝
    • Organizer
      日本発達心理学会第35回大会(大阪府大阪市)
    • Related Report
      2023 Annual Research Report
  • [Presentation] 教育場面における生成 AI の(非)可能性2023

    • Author(s)
      ビョーン=オーレ・カム
    • Organizer
      生成AIの可能性とその諸問題
    • Related Report
      2023 Annual Research Report
    • Invited
  • [Presentation] 神経発達症の人たちの余暇活動支援2023

    • Author(s)
      加藤浩平・藤野 博・日戸由刈・関根礼子・関 正樹・本田秀夫
    • Organizer
      第64回日本児童青年精神医学会総会(青森県弘前市)
    • Related Report
      2023 Annual Research Report
  • [Presentation] 発達支援におけるロールプレイングゲーム(RPG)の可能性-テーブルトークRPG(TRPG)とライブアクション・ロールプレイ(LARP)に焦点をあてて2023

    • Author(s)
      加藤浩平・ビョーン=オーレ・カム・藤野博
    • Organizer
      日本発達心理学会第34回大会
    • Related Report
      2022 Research-status Report
  • [Presentation] TRPGのゲームマスター経験はASD 者のコミュニケーションにどんな影響を与えたか?-インタビューの質的分析2022

    • Author(s)
      加藤浩平・藤野博
    • Organizer
      第48回日本コミュニケーション障害学会学術講演会
    • Related Report
      2022 Research-status Report
  • [Presentation] FROM COMMUNICATION SUPPORT TO TAKING THE RAILS2022

    • Author(s)
      Bjorn-Ole Kamm, Kohei KATO
    • Organizer
      Knutpunkt 2022, Linkoping, Sweden
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research / Invited
  • [Presentation] ROLE-PLAYING FROM JAPAN: HANDS-ON PLAY SESSION(Workshop)2022

    • Author(s)
      Bjorn-Ole Kamm, Keiko KATO, Kohei KATO, Sabine Schenk
    • Organizer
      Knutpunkt 2022, Linkoping, Sweden
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research / Invited
  • [Presentation] Play at a Distance; or, when Screens make Intimacy: Live-Action Role-Plays and Escape Games during the Pandemic2022

    • Author(s)
      Bjorn-Ole Kamm
    • Organizer
      18th German-language Japanese Studies Conference (Japanologentag), Duesseldorf
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research / Invited
  • [Presentation] 学校教育現場におけるTRPGを通じたASD児の支援2022

    • Author(s)
      加藤浩平
    • Organizer
      日本発達心理学会
    • Related Report
      2021 Research-status Report
  • [Presentation] Academic Keynote: Non-Digital Role-Playing of Japan - Approaching RPGs as a Practice2021

    • Author(s)
      Bjorn-Ole Kamm
    • Organizer
      Ropecon 2021, Helsinki
    • Related Report
      2021 Research-status Report
    • Int'l Joint Research / Invited
  • [Presentation] Educational Ninja Larp in Japan: Elemental Powers between History and Fiction2021

    • Author(s)
      Bjorn-Ole Kamm
    • Organizer
      Ropecon 2021, Helsinki
    • Related Report
      2021 Research-status Report
    • Int'l Joint Research
  • [Presentation] Of Castles and Ninjas: Snapshots of a History of Analog Role-Playing in Japan2021

    • Author(s)
      Bjorn-Ole Kamm
    • Organizer
      9th Mutual Images Workshop, Manchester
    • Related Report
      2021 Research-status Report
    • Int'l Joint Research / Invited
  • [Presentation] TRPG活動における自閉スペクトラム症児の会話の変容とゲームマスターの発話の関係2021

    • Author(s)
      加藤浩平
    • Organizer
      日本発達心理学会 第32回大会
    • Related Report
      2020 Research-status Report
  • [Presentation] 日本教育におけるロールプレイ訓練2020

    • Author(s)
      カム ビョーン・オーレ
    • Organizer
      EDU RPG Barcamp
    • Related Report
      2020 Research-status Report
    • Int'l Joint Research / Invited
  • [Presentation] 感情的・心理的安全性2020

    • Author(s)
      カム ビョーン・オーレ
    • Organizer
      MittelPunkt 2020
    • Related Report
      2020 Research-status Report
    • Int'l Joint Research
  • [Presentation] 日本におけるライブ・アクション・ロールプレイ(LARP)や教育ロールプレイングの研究方法論:リモートフィールドワーク・参与観察の(不)可能性について2020

    • Author(s)
      カム ビョーン・オーレ
    • Organizer
      ヨーロッパ日本研究学術交流会議(国際日本文化研究センター)
    • Related Report
      2020 Research-status Report
    • Invited
  • [Presentation] Transcultural Learning and Live-Action Role-Play in Japan2019

    • Author(s)
      カム ビョーン=オーレ
    • Organizer
      DiGRA2019
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Book] Role-Playing Games of Japan: Transcultural Dynamics and Orderings2020

    • Author(s)
      Kamm, Bjorn-Ole
    • Total Pages
      317
    • Publisher
      Palgrave
    • ISBN
      9783030509521
    • Related Report
      2020 Research-status Report
  • [Remarks] reLarp. Debriefing and reflection tool (PAC)

    • URL

      https://github.com/larpGit/relarp

    • Related Report
      2023 Annual Research Report
  • [Remarks] Larpwright Design Tools. WordPress plugin

    • URL

      https://github.com/larpGit/larpwright

    • Related Report
      2023 Annual Research Report
  • [Remarks] Larpwright Design Tools (WordPress Plugin)

    • URL

      https://github.com/larpGit/larpwright

    • Related Report
      2022 Research-status Report
  • [Remarks] reLarp (Shiny Application)

    • URL

      https://github.com/larpGit/relarp

    • Related Report
      2022 Research-status Report
  • [Funded Workshop] シリウス Larp実行(日本語)2024

    • Related Report
      2023 Annual Research Report
  • [Funded Workshop] シリウス Larp実行(ドイツ語)2023

    • Related Report
      2023 Annual Research Report
  • [Funded Workshop] Drama Games in der politischen Bildung: Diversitaet und Autismus2023

    • Related Report
      2022 Research-status Report
  • [Funded Workshop] Mechaniken zur und Grenzen beim Aufloesen von Realitaet2020

    • Related Report
      2020 Research-status Report

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Published: 2019-07-22   Modified: 2025-01-30  

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