Study on a Virtual Environment with Boundary Intelligence Discovery Based on the Exploration of Unpleasant Sensation
Project/Area Number |
20500114
|
Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Media informatics/Database
|
Research Institution | Oita University |
Principal Investigator |
NISHINO Hiroaki Oita University, 工学部, 准教授 (00274738)
|
Co-Investigator(Kenkyū-buntansha) |
UTSUMIYA Kouichi 大分大学, 工学部, 教授 (70037878)
YOSHIDA Kazuyuki 大分大学, 学術情報拠点, 教授 (20174922)
KAGAWA Tsuneo 大大学, 工学部, 助教 (90253773)
|
Project Period (FY) |
2008 – 2010
|
Project Status |
Completed (Fiscal Year 2010)
|
Budget Amount *help |
¥4,420,000 (Direct Cost: ¥3,400,000、Indirect Cost: ¥1,020,000)
Fiscal Year 2010: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2009: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2008: ¥2,340,000 (Direct Cost: ¥1,800,000、Indirect Cost: ¥540,000)
|
Keywords | バーチャルリアリティ / 情報通信工学 / 境界知 / 触力覚メディア / 進化計算 |
Research Abstract |
We studied on a new method for building a virtual environment seamlessly bridging virtual and real worlds. Our approach is to making a realistic virtual environment by exploring and finding a boundary giving observers unpleasant sensations between them. We designed and developed a technical framework and software for realizing the concept of "boundary discovery" based on an optimization technique called interactive evolutionary computation. We enhanced the method by integrating different fields' knowledge and findings such as cognitive science and immunology. We evaluated our approach by applying the implemented method to some application systems such as the texture representations of 3D virtual objects and recording and carrying on the tradition of craftsmanship, and conducted empirical experiments.
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Report
(4 results)
Research Products
(137 results)