Research of Puzzle based Programming Learning Support System
Project/Area Number |
21500953
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Educational technology
|
Research Institution | Tokyo University of Information Sciences |
Principal Investigator |
NUNOHIRO Eiji 東京情報大学, 総合情報学部, 教授 (50348421)
|
Co-Investigator(Kenkyū-buntansha) |
MACIN Kennth j. 東京情報大学, 総合情報学部, 准教授 (60348422)
OHSHIRO Masanori 東京情報大学, 総合情報学部, 准教授 (80364959)
MATSUSHITA Kotaro 東京情報大学, 総合情報学部, 准教授 (60386886)
|
Project Period (FY) |
2009 – 2011
|
Project Status |
Completed (Fiscal Year 2011)
|
Budget Amount *help |
¥3,380,000 (Direct Cost: ¥2,600,000、Indirect Cost: ¥780,000)
Fiscal Year 2011: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2010: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2009: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
|
Keywords | e-ラーニング / 授業学習支援システム / 学習モデル / ヒューマン・インターフェイス / プログラミング学習支援 |
Research Abstract |
In this research, we developed game based learning features in a programming learning support system, to offer a learning environment that stimulates and sustains the motivation of the learner during programming training. The proposed system was applied to an actual college programming course to verify the effectiveness of the proposed system. From the result of transition of the average score for mid-term, final exams and questionnaire, we concluded that the developed CAPTAIN system was effective in the viewpoint that the student showed interested in programming. Moreover, we concluded that this system was effective for the purpose of understanding the structure and processing flow of the program. However, from the result of t-test for some cases, it could not be established that the proposed method had a positive effect in improvement of the programming skill, and improvement of the learning features and revision on method of applying the proposed system in the programming course is necessary. For future works, we plan to improve learning support functions by taking further steps to incorporate entertainment in e-learning.
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Report
(4 results)
Research Products
(24 results)