Effects of Web 2.0 feedback on SLA & motivation
Project/Area Number |
21520603
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Foreign language education
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Research Institution | Cyber University |
Principal Investigator |
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Co-Investigator(Kenkyū-buntansha) |
NICHOLAS Bovee 九州産業大学, 語学教育研究センター, 講師 (20536247)
SAKAMOTO Yoshie サイバー大学, 国際文化学部, 准教授 (60454196)
|
Project Period (FY) |
2009 – 2011
|
Project Status |
Completed (Fiscal Year 2011)
|
Budget Amount *help |
¥4,160,000 (Direct Cost: ¥3,200,000、Indirect Cost: ¥960,000)
Fiscal Year 2011: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2010: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2009: ¥2,080,000 (Direct Cost: ¥1,600,000、Indirect Cost: ¥480,000)
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Keywords | serious games / SLA / e-learning / web 2.0 / English language / game-based learning / Serious Games / Web 2.0 / game based learning / Web2.0 |
Research Abstract |
A 3D English learning game was used to investigate whether high levels of feedback from digital games would have a positive effect on the motivation factors of competence and autonomy, and other related constructs such as continued play, task interest, task value, and task effort in low or unmotivated ESL university students. Four experimental conditions with varying amounts of feedback were used : in order from least to most-a physical real-space classroom(control), video on demand(VOD) module, a blended learning module with a 2D flash game(2D game), and a 3D learning game(3D game). ANOVA analysis showed that there is a significant positive effect of feedback on learner confidence, autonomy, continued play, and task interest. Two noteworthy patterns from the open-ended question is that learners want to continue playing the game at a later date, and that they were surprised to find they could learn English from a 3D game. There is evidence that attitudes in low to unmotivated students can be changed with English games that have high levels of feedback.
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Report
(4 results)
Research Products
(12 results)