Project/Area Number |
21730315
|
Research Category |
Grant-in-Aid for Young Scientists (B)
|
Allocation Type | Single-year Grants |
Research Field |
Business administration
|
Research Institution | Bunkyo Gakuin University |
Principal Investigator |
IKUINE Fumihiko Bunkyo Gakuin University, 経営学部, 准教授 (10377046)
|
Project Period (FY) |
2009 – 2010
|
Project Status |
Completed (Fiscal Year 2010)
|
Budget Amount *help |
¥4,030,000 (Direct Cost: ¥3,100,000、Indirect Cost: ¥930,000)
Fiscal Year 2010: ¥2,080,000 (Direct Cost: ¥1,600,000、Indirect Cost: ¥480,000)
Fiscal Year 2009: ¥1,950,000 (Direct Cost: ¥1,500,000、Indirect Cost: ¥450,000)
|
Keywords | 経営学 / 技術経営 / コンテンツ / ソフトウェア開発 / 国際比較 / プラットフォーム |
Research Abstract |
The purpose of this study will encourage the development of industries that provide digital content. Also it is aimed to clarify the basis and conditions which make these industries to become a competitive global industry. For the purposes of this study, we research the domestic home video game industry, animation industry. The research methods are company interviews, collecting primary data, and research workshops. As a results of the study, the activities of individual companies and creative work there is the most important, of course. Nevertheless, the effort required to support them beyond the enterprise, as well.
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