Learning of Abstract Programming Concepts based on Better Trial and Error Experiences
Project/Area Number |
22650204
|
Research Category |
Grant-in-Aid for Challenging Exploratory Research
|
Allocation Type | Single-year Grants |
Research Field |
Educational technology
|
Research Institution | Kyushu Institute of Technology |
Principal Investigator |
MIURA Motoki 九州工業大学, 工学研究院, 准教授 (00334053)
|
Project Period (FY) |
2010 – 2012
|
Project Status |
Completed (Fiscal Year 2012)
|
Budget Amount *help |
¥3,140,000 (Direct Cost: ¥2,600,000、Indirect Cost: ¥540,000)
Fiscal Year 2012: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2011: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2010: ¥800,000 (Direct Cost: ¥800,000)
|
Keywords | プログラミング学習 / 教育工学 / ユーザインタフェース / オブジェクト指向 / フレームワーク / 視覚教材 / 学習支援 / 視覚モデル操作方式 |
Research Abstract |
Learning of object-oriented programming language (OOPL) is difficult for novice programmer. We proposed a method to visualize concept models of OOPL, and allow the novice programmer to manipulate the visualized models by intuitive manner. The novice programmer can see snippets of source code corresponding to the manipulation. We developed a system named Anchor Garden (AG) to realize the method, and conducted an experiment at the end of CS1 course. We confirmed the system significantly increase the understanding of object and variable relationship.
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Report
(4 results)
Research Products
(15 results)