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On progressing human understanding in the shadow of superhuman deep learning artificial intelligence entities

Research Project

Project/Area Number 22K00015
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Review Section Basic Section 01010:Philosophy and ethics-related
Research InstitutionAkita International University

Principal Investigator

EGRINAGY Attila  国際教養大学, 国際教養学部, 教授 (90781188)

Project Period (FY) 2022-04-01 – 2025-03-31
Project Status Granted (Fiscal Year 2023)
Budget Amount *help
¥3,250,000 (Direct Cost: ¥2,500,000、Indirect Cost: ¥750,000)
Fiscal Year 2024: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2023: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2022: ¥1,950,000 (Direct Cost: ¥1,500,000、Indirect Cost: ¥450,000)
Keywordsartificial intelligence / scientific explanation / machine learning / philosophy of science / game of Go / data mining / scientific method / deep learning / epistemology
Outline of Research at the Start

Due to advances in artificial intelligence, especially in deep learning, we now have access to automatically generated high-quality statistical knowledge beyond human expert intuition in many fields. However, the representation is not human-friendly: an opaque mass of pure associations instead of narrative, causal explanations. It gives only answers, but no explanations. We investigate how we can use these AI systems for improving human understanding. How can we learn from AIs? We combine empirical, computational, and theoretical research and focus on the game of Go as our testbed application.

Outline of Annual Research Achievements

We continued to work on the analysis of cost of passing measure, and published an extended version of the paper. It includes the discussion of the measure of efficiency, fingerprinting of a game record database, and a more precise numerical characterization of game stages.
We did engineering work on the analysis software: changing the visualization library and separating the analysis tools from the Go engine and game management modules.
Further (originally unplanned) research was done on the algebraic automata theory analysis of games. This makes the definition of ground truth in game worlds precise and thus determines the available room for knowledge growth.
Started work on a new theory of explanation based on the idea of compatible operations (algebraic homomorphisms).

Current Status of Research Progress
Current Status of Research Progress

3: Progress in research has been slightly delayed.

Reason

Due to the unforeseen problems with the game record database (the rule sets and komi settings are not consistent) the historical analysis is slower than expected.
The best practices survey has been rescheduled due to the extra work on the algebraic game theory.
Regarding the spending, I have received generous funding from the University of Waterloo, thus there was no need for using the budget for my travel.
I had an accepted talk scheduled for the 1st International Go Studies Conference, but my presentation was cancelled last minute; the real reasons never disclosed. This did not affect the progress of the project directly, but psychologically it was damaging.
However, despite the minor setbacks and reorganizations, there is no reason to think that the project will not finish on time.

Strategy for Future Research Activity

Applying the theory of explanation based on morphic relations (as in algebra) to the game of Go. This will address the question, what is a good explanation and how can we create them from the non-explanatory but high-precision AI output. This is the focus of this project: verbalizing AI knowledge for human understanding. We will develop the algebraic/category theoretical ideas in concert with a scholarly study of the most recent literature on scientific explanation.
Finishing the historical game analysis with semi-automated (partially manual) detection and correction of rule sets for game records. We plan to create summary visualizations for a large number of games.
Finishing the best practices survey and detecting any deviations between current practice and our scientific recommendation.

Report

(2 results)
  • 2023 Research-status Report
  • 2022 Research-status Report
  • Research Products

    (13 results)

All 2024 2023 2022 Other

All Journal Article (3 results) (of which Int'l Joint Research: 3 results,  Peer Reviewed: 3 results,  Open Access: 2 results) Presentation (5 results) (of which Int'l Joint Research: 4 results) Remarks (5 results)

  • [Journal Article] Channeling the Flow - A Metaphor for Computer Programs2024

    • Author(s)
      Egri-Nagy Attila
    • Journal Title

      Qeios (preprint server)

      Volume: March 7 Pages: 1-6

    • DOI

      10.32388/vu0zg0

    • Related Report
      2023 Research-status Report
    • Peer Reviewed / Open Access / Int'l Joint Research
  • [Journal Article] The cost of passing - using deep learning AIs to expand our understanding of the ancient game of Go2023

    • Author(s)
      Attila Egri-Nagy, Antti Tormanen
    • Journal Title

      International Journal of Networking and Computing

      Volume: 13 Issue: 2 Pages: 258-272

    • DOI

      10.15803/ijnc.13.2_258

    • ISSN
      2185-2839, 2185-2847
    • Related Report
      2023 Research-status Report
    • Peer Reviewed / Open Access / Int'l Joint Research
  • [Journal Article] The cost of passing - using deep learning AIs to expand our understanding of the ancient game of Go2022

    • Author(s)
      Egri-Nagy Attila, Tormanen Antti
    • Journal Title

      2022 Tenth International Symposium on Computing and Networking (CANDAR)

      Volume: 10 Pages: 1-5

    • DOI

      10.1109/candar57322.2022.00019

    • Related Report
      2022 Research-status Report
    • Peer Reviewed / Int'l Joint Research
  • [Presentation] Channeling the Flow - A Metaphor for Computer Programs2024

    • Author(s)
      Attila Egri-Nagy
    • Organizer
      The 2nd Akita Philosophy Seminar
    • Related Report
      2023 Research-status Report
  • [Presentation] On Constructing Finite Automata by Relational Programming2023

    • Author(s)
      Attila Egri-Nagy, Chrystopher L. Nehaniv
    • Organizer
      VIth The Applied Mathematics, Modeling and Computational Science (AMMCS), Waterloo, Canada
    • Related Report
      2023 Research-status Report
    • Int'l Joint Research
  • [Presentation] Algebraic Structure and Complexity of Games2023

    • Author(s)
      Attila Egri-Nagy, Thomas Gao, Chrystopher L. Nehaniv
    • Organizer
      VIth The Applied Mathematics, Modeling and Computational Science (AMMCS), Waterloo, Canada
    • Related Report
      2023 Research-status Report
    • Int'l Joint Research
  • [Presentation] AI, games, and the problem of scientific realism2023

    • Author(s)
      Attila Egri-Nagy
    • Organizer
      14th INTERNATIONAL WORKSHOPKSHOP ON NATURAL COMPUTING at TOHOKU UNIVERSITY, SENDAI, JAPAN
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research
  • [Presentation] The cost of passing - using deep learning AIs to expand our understanding of the ancient game of Go2022

    • Author(s)
      Attila Egri-Nagy
    • Organizer
      2022 Tenth International Symposium on Computing and Networking (CANDAR)
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research
  • [Remarks] Git Repository for the analysis software.

    • URL

      https://github.com/egri-nagy/lambdago

    • Related Report
      2023 Research-status Report
  • [Remarks] Transcducer representation of perfect game plays.

    • URL

      http://egri-nagy.github.io/kigen/

    • Related Report
      2023 Research-status Report
  • [Remarks] For the complexity analysis of games.

    • URL

      https://github.com/gap-packages/sgpdec

    • Related Report
      2023 Research-status Report
  • [Remarks] Analysis and visualization tools.

    • URL

      https://github.com/egri-nagy/lambdago

    • Related Report
      2022 Research-status Report
  • [Remarks] Transducers construction algorithms.

    • URL

      https://github.com/egri-nagy/kigen

    • Related Report
      2022 Research-status Report

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Published: 2022-04-19   Modified: 2024-12-25  

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