Budget Amount *help |
¥4,550,000 (Direct Cost: ¥3,500,000、Indirect Cost: ¥1,050,000)
Fiscal Year 2027: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2026: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2025: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2024: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2023: ¥520,000 (Direct Cost: ¥400,000、Indirect Cost: ¥120,000)
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Outline of Research at the Start |
I will study the challenges and positive impacts of using AI (Artificial Intelligence) in games to cultivate Entrepreneurial Skills (ES) in higher education from three perspectives, research, practice, and hands-on.The three main outputs of this project are a game, publications, and case studies explaining the challenges and positive impacts of using AI in games to cultivate ES.
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