Entertainment Service Platform System Based On Intelligent Character Technology
Project/Area Number |
24300043
|
Research Category |
Grant-in-Aid for Scientific Research (B)
|
Allocation Type | Partial Multi-year Fund |
Section | 一般 |
Research Field |
Media informatics/Database
|
Research Institution | University of Tsukuba |
Principal Investigator |
|
Project Period (FY) |
2012-04-01 – 2016-03-31
|
Project Status |
Completed (Fiscal Year 2015)
|
Budget Amount *help |
¥15,860,000 (Direct Cost: ¥12,200,000、Indirect Cost: ¥3,660,000)
Fiscal Year 2014: ¥5,070,000 (Direct Cost: ¥3,900,000、Indirect Cost: ¥1,170,000)
Fiscal Year 2013: ¥5,070,000 (Direct Cost: ¥3,900,000、Indirect Cost: ¥1,170,000)
Fiscal Year 2012: ¥5,720,000 (Direct Cost: ¥4,400,000、Indirect Cost: ¥1,320,000)
|
Keywords | 知的キャラクタ技術 / ゲーミフィケーション / コンテンツ制作支援 / エンタテインメントコンピューティング / エンタテインメント / サービスシステム / 知能キャラクタ技術 / ゲームテクノロジー / 学習支援 / 運動支援 / サービス基盤システム / リハビリ支援 |
Outline of Final Research Achievements |
Entertainment becomes important elements to enrich daily life. They are not only games, animations, and movies, but useful for creating attractions for health and learning activities. In this research, we propose the intelligent character technologies for omni-channel services in online and offline environment. 1) intelligent character technology such as motion, conversation, and decision making. 2) workflow analysis and control system for visual design, 3D modeling, programming and devices. 3) create experimental services such as physical training of elderly, and life-like character for movie and game productions.
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Report
(5 results)
Research Products
(25 results)