Anthropological Research about Visiting to the Location Scenes in Digital Contents.
Project/Area Number |
24520931
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Cultural anthropology/Folklore
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Research Institution | Nagano Prefectural College |
Principal Investigator |
ODA Tatsuya 長野県短期大学, その他部局等, 准教授 (00431841)
|
Project Period (FY) |
2012-04-01 – 2015-03-31
|
Project Status |
Completed (Fiscal Year 2014)
|
Budget Amount *help |
¥3,510,000 (Direct Cost: ¥2,700,000、Indirect Cost: ¥810,000)
Fiscal Year 2014: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2013: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2012: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
|
Keywords | デジタルコンテンツ / 聖地巡礼 / コンテンツツーリズム / ゲーム / アニメ / 地域資源 / 舞台探訪 / 観光 / マンガ |
Outline of Final Research Achievements |
Visiting to the location scenes in digital contents has two side. One side is religious pilgrimage and another side is contents tourism. Judging by the results of the fieldwork on some sites, those spaces were designed to connect the worldview of the contents with real world. This system is the activity like a playgame that makes a fun. We correctly guess that for the future growing the cosplay and increasing a game element, those activities move to the Alternate Reality Game.
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Report
(4 results)
Research Products
(3 results)