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Application of game mechanism for real world task

Research Project

Project/Area Number 24650547
Research Category

Grant-in-Aid for Challenging Exploratory Research

Allocation TypeMulti-year Fund
Research Field Educational technology
Research InstitutionThe University of Tokyo

Principal Investigator

HIYAMA Atsushi  東京大学, 情報理工学(系)研究科, 講師 (00466773)

Co-Investigator(Renkei-kenkyūsha) HIROSE Michitaka  東京大学, 情報理工学系研究科, 教授 (40156716)
Project Period (FY) 2012-04-01 – 2015-03-31
Project Status Completed (Fiscal Year 2014)
Budget Amount *help
¥3,900,000 (Direct Cost: ¥3,000,000、Indirect Cost: ¥900,000)
Fiscal Year 2013: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2012: ¥3,250,000 (Direct Cost: ¥2,500,000、Indirect Cost: ¥750,000)
Keywords教育工学 / ユーザインタフェース / シリアスゲーム / ヒューマンコンピュータインタラクション
Outline of Final Research Achievements

Communication skills are essential in our everyday lives. Quantifying communication and providing feedback advice in an automated manner would significantly improve the skills. Therefore, we aim to propose a method to monitor communication that employs life-logging technology to evaluate parameters related to communication skills. For onsite communication, we measured frequency of smiles as a metric for smooth communication. In addition, smiling can improve happiness even if a smile is mimicked. We provided feedback results to users in a gamified form and investigated the effects of feedback on communication. For online communication, we proposed “T-echo”, a new trial system for intergenerational social mentoring communication. T-echo is based on the two concepts: “growing gamifictaion” and “calendar-based interface.” From the field study, we confirmed that growing gamification could be a good mediator between the elderly and the young.

Report

(4 results)
  • 2014 Annual Research Report   Final Research Report ( PDF )
  • 2013 Research-status Report
  • 2012 Research-status Report
  • Research Products

    (5 results)

All 2015 2014 2013 2012

All Journal Article (1 results) (of which Peer Reviewed: 1 results) Presentation (4 results)

  • [Journal Article] Communication Pedometer: A Discussion of Gamified Communication Focused on Frequency of Smiles2013

    • Author(s)
      Yukari Hori, Yutaka Tokuda, Takahiro Miura, Atsushi Hiyama and Michitaka Hirose
    • Journal Title

      Proceedings of the 4th Augmented Human International Conference

      Volume: ISBN: 978-1-4503-1904-1 Pages: 206-212

    • DOI

      10.1145/2459236.2459272

    • Related Report
      2012 Research-status Report
    • Peer Reviewed
  • [Presentation] 「高齢者クラウド」における世代をつなぐインタフェース2015

    • Author(s)
      檜山 敦、永井 祐樹、廣瀬 通孝
    • Organizer
      第29回人工知能学会全国大会
    • Place of Presentation
      函館
    • Year and Date
      2015-05-30 – 2015-06-02
    • Related Report
      2014 Annual Research Report
  • [Presentation] T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring2014

    • Author(s)
      Yuki Nagai, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose
    • Organizer
      HCI International 2014
    • Place of Presentation
      Heraklion, Crete, Greece
    • Year and Date
      2014-07-22 – 2014-07-27
    • Related Report
      2014 Annual Research Report
  • [Presentation] コミュニケーションの万歩計ゲーム -笑顔に着目したコミュニケーションの可視化の試み-2013

    • Author(s)
      堀 紫,徳田 雄嵩,三浦 貴大,檜山 敦,廣瀬 通孝
    • Organizer
      インタラクション2013
    • Place of Presentation
      日本科学未来館,東京
    • Related Report
      2012 Research-status Report
  • [Presentation] コミュニケーションの万歩計- 笑顔に着目したコミュニケーションのゲーム化に関する検討 -2012

    • Author(s)
      堀紫,徳田雄嵩,三浦貴大,檜山敦,廣瀬通孝
    • Organizer
      日本バーチャルリアリティ学会第17回大会
    • Place of Presentation
      慶應義塾大学 日吉キャンパス,横浜
    • Related Report
      2012 Research-status Report

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Published: 2013-05-31   Modified: 2019-07-29  

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