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The research about the effect of 3D viewing experience in childhood

Research Project

Project/Area Number 24653187
Research Category

Grant-in-Aid for Challenging Exploratory Research

Allocation TypeMulti-year Fund
Research Field Educational psychology
Research InstitutionNarabunka Women's College (2014-2015)
Soai University (2012-2013)

Principal Investigator

Takaoka Masako  奈良学園大学奈良文化女子短期大学部, 幼児教育学科, 教授 (10342263)

Co-Investigator(Renkei-kenkyūsha) NAKANISHI Rie  相愛大学, 人間発達学部, 教授 (60237328)
IWAGYCHI Setsuko  相愛大学, 人間発達学部, 教授 (60320602)
ASHIDA Hiroshi  京都大学, 文学研究科, 教授 (20293847)
Project Period (FY) 2012-04-01 – 2016-03-31
Project Status Completed (Fiscal Year 2015)
Budget Amount *help
¥2,990,000 (Direct Cost: ¥2,300,000、Indirect Cost: ¥690,000)
Fiscal Year 2014: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2013: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2012: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Keywordsグラスレス3D / 携帯型ゲーム機 / 疲労感 / 発達 / 幼少期のゲーム経験 / グラスレス3D映像視聴 / 記憶認知 / 縦断的 / 視覚 / グラスレス3D映像視聴 / 3次元映像視聴
Outline of Final Research Achievements

I researched the effects of playing a game with glassless 3D portable game machine. We asked participants to play a game, once with 2D and once with 3D viewing. After each play, they were asked about their fatigue and positive items. They felt stronger presence with 3D, like to do the game with 2D. The effects of 3D were more fatigue in eye and head while sickness was weak especially in the digestive system. I suggest that small screen is not so danger.
Participants first played games at the age of 6.5 years, and we divided the participants into two groups at this starting age (early/late). After 3D game, their fatigue was significantly higher for the late group than for the early group. It is suggested that early experiences may affect adaptability to 3D stereo viewing game.
I'd like to compare data I got from students in this research and data I will get from students when children (at present) will be students. I am doing longitudinal study about children who have 3D game experience.

Report

(5 results)
  • 2015 Annual Research Report   Final Research Report ( PDF )
  • 2014 Research-status Report
  • 2013 Research-status Report
  • 2012 Research-status Report
  • Research Products

    (8 results)

All 2016 2015 2014 2013 Other

All Journal Article (2 results) (of which Peer Reviewed: 2 results,  Open Access: 2 results,  Acknowledgement Compliant: 2 results) Presentation (5 results) (of which Int'l Joint Research: 1 results) Book (1 results)

  • [Journal Article] 幼少期におけるゲーム経験とゲーム体験による疲労感との関係2015

    • Author(s)
      高岡昌子
    • Journal Title

      Study reports of Naragakuen University Narabunka Women's College

      Volume: 46 Pages: 27-32

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed / Open Access / Acknowledgement Compliant
  • [Journal Article] 携帯型ゲーム機のグラスレス3D映像視聴による影響2014

    • Author(s)
      高岡昌子
    • Journal Title

      奈良学園大学奈良文化女子短期大学部紀要

      Volume: 45 Pages: 63-70

    • Related Report
      2014 Research-status Report
    • Peer Reviewed / Open Access / Acknowledgement Compliant
  • [Presentation] How does Video Game Experience in Early Childhood Affect Attitude and2016

    • Author(s)
      Masako A. Takaoka, Hiroshi Ashida
    • Organizer
      the 31st International Congress of Psychology
    • Place of Presentation
      PACIFICO Yokohama(神奈川県横浜市)
    • Year and Date
      2016-07-28
    • Related Report
      2015 Annual Research Report
    • Int'l Joint Research
  • [Presentation] The effect of video game experience in earlier childhood on fatigue with a portable 3D game machine2014

    • Author(s)
      Masako A Takaoka, Hiroshi Ashida
    • Organizer
      The European Conference on Visual Perception
    • Place of Presentation
      Belgrade, Serbia
    • Year and Date
      2014-08-26
    • Related Report
      2014 Research-status Report
  • [Presentation] 幼少期におけるゲーム経験とゲーム体験による疲労感との関係2014

    • Author(s)
      高岡昌子
    • Organizer
      日本発達心理学会
    • Place of Presentation
      京都大学 百周年記念館
    • Related Report
      2013 Research-status Report
  • [Presentation] 携帯型ゲーム機のグラスレス3D映像視聴による影響2013

    • Author(s)
      高岡昌子
    • Organizer
      日本視覚学会
    • Place of Presentation
      札幌市立大学(桑園キャンパス)大学院棟大講義室
    • Related Report
      2013 Research-status Report
  • [Presentation] Assessment of Glassless 3D Viewing on a Portable Game Machine

    • Author(s)
      Masako Takaoka, Hiroshi Ashida
    • Organizer
      European Conference on Visual Perception
    • Place of Presentation
      Alghero, Italy
    • Related Report
      2012 Research-status Report
  • [Book] 教育心理学―保育・学校現場をよりよくするために―2016

    • Author(s)
      高岡昌子(石上浩美・矢野正編著)
    • Publisher
      嵯峨野書院
    • Related Report
      2015 Annual Research Report

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Published: 2013-05-31   Modified: 2019-07-29  

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