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Research on the game AI that makes human-lile mistakes

Research Project

Project/Area Number 25280130
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypePartial Multi-year Fund
Section一般
Research Field Entertainment and game informatics 1
Research InstitutionThe University of Electro-Communications

Principal Investigator

Takeshi Ito  電気通信大学, 情報理工学(系)研究科, 助教 (40262373)

Co-Investigator(Kenkyū-buntansha) HOKI KUNIHITO  電気通信大学, 大学院情報理工学研究科, 准教授 (00436081)
NISHINO TETSURO  電気通信大学, 大学院情報理工学研究科, 教授 (10198484)
MUNEKATA NAGISA  北海道大学, 大学院情報科学研究科, 助教 (30552351)
KATAYOSE HARUHIRO  関西学院大学, 理工学部, 教授 (70294303)
IKEDA KOKOLO  北陸先端科学技術大学院大学, 情報科学研究科, 准教授 (80362416)
Project Period (FY) 2013-04-01 – 2016-03-31
Project Status Completed (Fiscal Year 2015)
Budget Amount *help
¥18,460,000 (Direct Cost: ¥14,200,000、Indirect Cost: ¥4,260,000)
Fiscal Year 2015: ¥3,900,000 (Direct Cost: ¥3,000,000、Indirect Cost: ¥900,000)
Fiscal Year 2014: ¥4,810,000 (Direct Cost: ¥3,700,000、Indirect Cost: ¥1,110,000)
Fiscal Year 2013: ¥9,750,000 (Direct Cost: ¥7,500,000、Indirect Cost: ¥2,250,000)
Keywords人間らしさ / 模倣AI / ヒューマンエラー / HAI / ヒューマンインターフェース / ゲーム情報学
Outline of Final Research Achievements

In this research, we focused on mistakes of human. We got the following research results by aiming at making game AI that makes human-like mistakes.
1) Classification by focusing on the cause of a mistake in human playing games.2) Proposal of a game AI with the model in consideration of human biological restrictions.3) Proposal and estimation of a game AI that adjust the strength in a game automatically and direct to a good game.4) Proposal of a game AI that realizes a human-like play by giving the "flow".
These research results bring new evaluation other than the directivity of "strength" to game AI and serve as new indicator to generate the various game AI.

Report

(4 results)
  • 2015 Annual Research Report   Final Research Report ( PDF )
  • 2014 Annual Research Report
  • 2013 Annual Research Report
  • Research Products

    (40 results)

All 2016 2015 2014 2013 Other

All Journal Article (8 results) (of which Peer Reviewed: 4 results,  Open Access: 2 results) Presentation (30 results) (of which Int'l Joint Research: 4 results,  Invited: 7 results) Book (1 results) Remarks (1 results)

  • [Journal Article] Changes in cognitive processes and brain activity while becoming proficient at Minishogi2015

    • Author(s)
      Takeshi Ito and Daisuke Takano
    • Journal Title

      ICGA Journal

      Volume: 38 Issue: 4 Pages: 209-223

    • DOI

      10.3233/icg-2015-38403

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed / Open Access
  • [Journal Article] 精神看護学における映像教材の有効性の検討―ビデオ教材作成過程と評価―2015

    • Author(s)
      江藤和子、椎野雅代、宮原舞子、伊藤毅志
    • Journal Title

      日本精神科介護学術集会専門Ⅰ、日本精神科看護学術集会誌

      Volume: 58(2) Pages: 244-248

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed / Open Access
  • [Journal Article] Analysis of Performance of Consultation Methods in Computer Chess2014

    • Author(s)
      Kunihito Hoki, Seiya Omori, and Takeshi Ito
    • Journal Title

      Journal of Information Science and Engineering

      Volume: 30(3) Pages: 701-712

    • DOI

      10.1109/taai.2012.34

    • Related Report
      2014 Annual Research Report 2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 人間を超える思考ゲームAI-コンピュータ将棋の挑戦と展望-2014

    • Author(s)
      伊藤毅志
    • Journal Title

      電気学会誌

      Volume: Vol.134, No.5 Pages: 293-296

    • NAID

      130004485284

    • Related Report
      2014 Annual Research Report
  • [Journal Article] UEC杯コンピュータ囲碁大会と電聖戦20142014

    • Author(s)
      伊藤毅志
    • Journal Title

      人工知能学会誌

      Volume: Vol.29, No.4 Pages: 311-315

    • NAID

      110009832004

    • Related Report
      2014 Annual Research Report
  • [Journal Article] 行動評価関数を用いたモンテカルロ木探索の重点化と見落としの抑制2014

    • Author(s)
      池田心,Viennot Simon
    • Journal Title

      情報処理学会論文誌

      Volume: Vol.55,No.11 Pages: 2377-2388

    • NAID

      110009843044

    • Related Report
      2014 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 羽生善治氏の研究2014

    • Author(s)
      伊藤毅志、松原仁
    • Journal Title

      人工知能学会誌

      Volume: 54 Pages: 702-712

    • Related Report
      2013 Annual Research Report
  • [Journal Article] 人間を超える思考ゲームAI -コンピュータ将棋の挑戦と展望-2014

    • Author(s)
      伊藤毅志
    • Journal Title

      電気学会誌

      Volume: 134 Pages: 293-296

    • NAID

      130004485284

    • Related Report
      2013 Annual Research Report
  • [Presentation] コンピュータ将棋・囲碁の現状、及びゲーム研究の未来2016

    • Author(s)
      伊藤毅志
    • Organizer
      バイオインダストリー協会”未来への技術”勉強会
    • Place of Presentation
      バイオインダストリー協会
    • Year and Date
      2016-03-28
    • Related Report
      2015 Annual Research Report
    • Invited
  • [Presentation] 人間を超えるコンピュータ将棋・囲碁2016

    • Author(s)
      伊藤毅志
    • Organizer
      東京鯱光会月例会
    • Place of Presentation
      グランドアーク半蔵門
    • Year and Date
      2016-01-16
    • Related Report
      2015 Annual Research Report
    • Invited
  • [Presentation] Proposal and Implemantation of “Digital Curling”2015

    • Author(s)
      Takeshi Ito and Yuuma Kitasei
    • Organizer
      2015 IEEE Conference on Computational Intelligence and Games
    • Place of Presentation
      Tainan, Taiwan
    • Year and Date
      2015-08-31
    • Related Report
      2015 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Estimation of Player’s Preference for Cooperative RPGs Using Multi-Strategy Monte-Carlo Method2015

    • Author(s)
      Naoyuki Sato, Kokolo Ikeda and Takayuki Wada
    • Organizer
      IEEE Conference on Computational Intelligence and Games
    • Place of Presentation
      Tainan, Taiwan
    • Year and Date
      2015-08-31
    • Related Report
      2015 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Shogi Program that Selects Natural Moves by Considering the Flow of Proceding Moves2015

    • Author(s)
      Tetsuhiko Kinebuchi and Takeshi Ito
    • Organizer
      3rd International Conference on Applied Computing & Information Technology
    • Place of Presentation
      Okayama, Japan
    • Year and Date
      2015-07-12
    • Related Report
      2015 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Human-like build-order management in StarCraft to win against specific opponent’s strategies2015

    • Author(s)
      H. Takino, K. Hoki
    • Organizer
      3rd International Conference on Applied Computing & Information Technology
    • Place of Presentation
      Okayama, Japan
    • Year and Date
      2015-07-12
    • Related Report
      2015 Annual Research Report
    • Int'l Joint Research
  • [Presentation] 手の流れを考慮して自然な手を選ぶ将棋AIの試作2015

    • Author(s)
      杵渕哲彦、伊藤毅志
    • Organizer
      情報処理学会ゲーム情報学研究会
    • Place of Presentation
      東京大学駒場キャンパス
    • Year and Date
      2015-03-05
    • Related Report
      2014 Annual Research Report
  • [Presentation] 不満を抱かせにくいゲーム用擬似乱数列の生成と利用2015

    • Author(s)
      野村 久光,Sila Temsiririrkkul,池田 心
    • Organizer
      エンターテイメントと認知科学研究ステーション(E&C)第9回シンポジウム
    • Place of Presentation
      電気通信大学
    • Year and Date
      2015-03-05
    • Related Report
      2014 Annual Research Report
  • [Presentation] コンピュータ将棋における局面評価の動的な変化に応じた表情表出システム2015

    • Author(s)
      小林 寛季、伊藤 毅志
    • Organizer
      エンターテイメントと認知科学研究ステーション(E&C)第9回シンポジウム
    • Place of Presentation
      電気通信大学
    • Year and Date
      2015-03-05
    • Related Report
      2014 Annual Research Report
  • [Presentation] ゲームにおけるヒューマンエラー ー将棋における考察ー2014

    • Author(s)
      伊藤毅志、杵渕哲彦、藤井 叙人
    • Organizer
      ゲームプログラミングワークショップ2014
    • Place of Presentation
      箱根セミナーハウス
    • Year and Date
      2014-11-07 – 2014-11-09
    • Related Report
      2014 Annual Research Report
  • [Presentation] Biased Random Sequence Generation for Making Common Player Believe it Unbiased2014

    • Author(s)
      Sila Temsiririrkkul, Hisamitsu Nomura, Kokolo Ikeda
    • Organizer
      IEEE Games, Entertainment, and Media Conference
    • Place of Presentation
      Tronto
    • Year and Date
      2014-10-23
    • Related Report
      2014 Annual Research Report
  • [Presentation] Contemporary computer Shogi, and the future2014

    • Author(s)
      Takeshi Ito
    • Organizer
      Taiwan Computer Game Association 2014
    • Place of Presentation
      National Taiwan Normal University
    • Year and Date
      2014-06-27
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] The difference of thought process between human and computer2014

    • Author(s)
      Takeshi Ito
    • Organizer
      invited talk in National Taiwan Normal University
    • Place of Presentation
      National Taiwan Normal University
    • Year and Date
      2014-06-27
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] Autonomously Acquiring "Human-like Behaviors" of Agents with Biological Constraints - A Case Study of Constructing Computer Mario Player.2014

    • Author(s)
      Haruhiro Katayose
    • Organizer
      1st international workshop on computer and robotic Systems for Automatic Music Performance
    • Place of Presentation
      Concert hall of Palazzo Pisani in Venice
    • Year and Date
      2014-06-18
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] 人間らしさを感じさせる将棋におけるミスの認知モデル2014

    • Author(s)
      杵渕哲彦、伊藤毅志
    • Organizer
      人工知能学会
    • Place of Presentation
      ひめぎんホール
    • Year and Date
      2014-05-12 – 2014-05-15
    • Related Report
      2014 Annual Research Report
  • [Presentation] 人を楽しませる接待将棋システム2014

    • Author(s)
      仲道隆史、伊藤毅志
    • Organizer
      人工知能学会
    • Place of Presentation
      ひめぎんホール
    • Year and Date
      2014-05-12 – 2014-05-15
    • Related Report
      2014 Annual Research Report
  • [Presentation] アドバンスド将棋におけるコンピュータと人間の協調問題解決2014

    • Author(s)
      河口恭平、伊藤毅志
    • Organizer
      人工知能学会
    • Place of Presentation
      ひめぎんホール
    • Year and Date
      2014-05-12 – 2014-05-15
    • Related Report
      2014 Annual Research Report
  • [Presentation] メタ相手モデルが生体情報に与える影響について2014

    • Author(s)
      浅田麻菜、伊藤毅志
    • Organizer
      人工知能学会
    • Place of Presentation
      ひめぎんホール
    • Year and Date
      2014-05-12 – 2014-05-15
    • Related Report
      2014 Annual Research Report
  • [Presentation] 人間らしさを感じさせる将棋におけるミスの認知モデル2014

    • Author(s)
      杵渕哲彦、伊藤毅志
    • Organizer
      2014年度人工知能学会全国大会
    • Place of Presentation
      ひめぎんホール(松山)
    • Related Report
      2013 Annual Research Report
  • [Presentation] メタ相手モデルが生体情報に与える影響について2014

    • Author(s)
      浅田麻菜、伊藤毅志
    • Organizer
      2014年度人工知能学会全国大会
    • Place of Presentation
      ひめぎんホール(松山)
    • Related Report
      2013 Annual Research Report
  • [Presentation] 人を楽しませる接待将棋システム2014

    • Author(s)
      仲道隆史、伊藤毅志
    • Organizer
      2014年度人工知能学会全国大会
    • Place of Presentation
      ひめぎんホール(松山)
    • Related Report
      2013 Annual Research Report
  • [Presentation] アドバンスド将棋におけるコンピュータと人間の協調問題解決2014

    • Author(s)
      伊藤毅志
    • Organizer
      2014年度人工知能学会全国大会
    • Place of Presentation
      ひめぎんホール
    • Related Report
      2013 Annual Research Report
  • [Presentation] 生物学的制約の導入による『人間らしい』振る舞いを伴うゲームAIの自律的獲得2013

    • Author(s)
      藤井叙人, 佐藤祐一, 中嶌洋輔, 若間弘典, 風井浩志, 片寄晴弘
    • Organizer
      情報処理学会 ゲームプログラミングワークショップ2013
    • Place of Presentation
      箱根セミナーハウス
    • Related Report
      2013 Annual Research Report
  • [Presentation] Efficiency of Static Knowledge Bias in Monte-Carlo Tree Search2013

    • Author(s)
      Kokolo Ikeda, Simon Vienno
    • Organizer
      Computers and Games 2013
    • Place of Presentation
      慶応義塾大学日吉キャンパス協生館
    • Related Report
      2013 Annual Research Report
  • [Presentation] Cognitive Science Evaluation of Proposed Method for using Machine Learning to Regulate the Competency Level of a shogi Computer Program2013

    • Author(s)
      Takafumi Nakamichi, Takeshi Ito
    • Organizer
      Computer Games and Intelligence Workshop
    • Place of Presentation
      慶応義塾大学日吉キャンパス協生館
    • Related Report
      2013 Annual Research Report
  • [Presentation] 標準的なゲームプレイヤにとって自然に見える疑似乱数列の生成法2013

    • Author(s)
      野村久光,TEMSIRIRIRKKUL Sila,池田心
    • Organizer
      第18回ゲームプログラミングワークショップ
    • Place of Presentation
      箱根セミナーハウス
    • Related Report
      2013 Annual Research Report
  • [Presentation] 人間トップに迫るコンピュータ将棋・囲碁

    • Author(s)
      伊藤毅志
    • Organizer
      工業所有権協力センター一般教養研修
    • Place of Presentation
      工業所有権協力センター
    • Related Report
      2013 Annual Research Report
    • Invited
  • [Presentation] コンピュータ将棋・囲碁の現状と展望

    • Author(s)
      伊藤毅志
    • Organizer
      神奈川県高等学校教科研究会情報部会
    • Place of Presentation
      神奈川総合高等学校
    • Related Report
      2013 Annual Research Report
    • Invited
  • [Presentation] 麻雀初級者のための状況に応じた着手モデル選択

    • Author(s)
      田中 悠,池田 心
    • Organizer
      第31回ゲーム情報学研究会
    • Place of Presentation
      東京工科大学
    • Related Report
      2013 Annual Research Report
  • [Presentation] 将棋におけるミスの原因に基づく分類手法の提案

    • Author(s)
      杵渕哲彦、伊藤毅志
    • Organizer
      第8回エンターテイメントと認知科学シンポジム
    • Place of Presentation
      電気通信大学
    • Related Report
      2013 Annual Research Report
  • [Book] 一人称研究のすすめ:知能研究の新しい潮流2015

    • Author(s)
      諏訪正樹ほか
    • Total Pages
      250
    • Publisher
      近代科学社
    • Related Report
      2015 Annual Research Report
  • [Remarks] エンターテイメントと認知科学研究ステーション

    • URL

      http://entcog.c.ooco.jp/entcog/index.html

    • Related Report
      2013 Annual Research Report

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Published: 2013-05-21   Modified: 2019-07-29  

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