Tangible User Interface in Dance and Computer Simutlation
Project/Area Number |
26350269
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Educational technology
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Research Institution | Ochanomizu University |
Principal Investigator |
Nakamura Minako お茶の水女子大学, 基幹研究院, 准教授 (20345408)
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Co-Investigator(Kenkyū-buntansha) |
芝野 耕司 東京外国語大学, アジア・アフリカ言語文化研究所, 教授 (50216024)
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Project Period (FY) |
2014-04-01 – 2017-03-31
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Project Status |
Completed (Fiscal Year 2016)
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Budget Amount *help |
¥4,680,000 (Direct Cost: ¥3,600,000、Indirect Cost: ¥1,080,000)
Fiscal Year 2016: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2015: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Fiscal Year 2014: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
|
Keywords | タンジブルユーザインタフェース / シミュレーション / 舞踊教育 / インドネシア / 舞踊記譜法 / Labanotation / 身体動作分析 / 3DCG / タンジブルインタフェース / Labanotation / 3DCG / 3DCG |
Outline of Final Research Achievements |
The tangible user interface is a more realistic interface that renews the concept of existing interfaces and makes it possible to directly touch untyped information (tangible). It removes constraints by interfaces such as complicated input tasks and further shortens the distance between human and computer. In this research, we examined the tangible user interface in dance from the three viewpoints of doll like input device QUMARION, visualization of motion capture (simulation), CG animation by dance notation method and control of robot movement.
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Report
(4 results)
Research Products
(11 results)
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[Presentation] The use of LabanEditor as an educational tool2015
Author(s)
Minako NAKAMURA, Worawat CHOENSAWAT, Kozaburo HACHIMURA
Organizer
29th Biennial Conference of ICKL (International Council of Kinetography Laban/Labanotation)
Place of Presentation
Tours, France
Year and Date
2015-07-24
Related Report
Int'l Joint Research
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