Construction of "Shin-ichi Hoshi likeness" evaluation function
Project/Area Number |
26540120
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Research Category |
Grant-in-Aid for Challenging Exploratory Research
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Allocation Type | Multi-year Fund |
Research Field |
Intelligent informatics
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Research Institution | Future University-Hakodate |
Principal Investigator |
MATSUBARA HITOSHI 公立はこだて未来大学, システム情報科学部, 教授 (50325883)
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Project Period (FY) |
2014-04-01 – 2018-03-31
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Project Status |
Completed (Fiscal Year 2017)
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Budget Amount *help |
¥3,380,000 (Direct Cost: ¥2,600,000、Indirect Cost: ¥780,000)
Fiscal Year 2016: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2015: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2014: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
|
Keywords | 小説自動生成 / ゲーム情報学 / 物語生成 / 評価 / 創造性 / 小説創作 / 評価関数 / 機械学習 / 物語構造 / 人工知能 / 文章生成 / 自動創作 |
Outline of Final Research Achievements |
Computer Shogi (Japanese chess) programs did not become strong, but Bonanza method (machine learning from many Shogi records) by Prof.Hoki made programs very strong at 2006. Recently A computer program Ponanza beat the human Shogi champion Amahiko Sato. The aim of this research is to construct an evaluation function which shows "Shin-ichi Hoshi likeness" using Bonanza method. Accuracy of our evaluation fuction is not so good as expected, but we have got a good idea to construct sketch of short-short stories.
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Report
(5 results)
Research Products
(12 results)
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[Presentation] 人工知能と小説2017
Author(s)
松原仁
Organizer
情報処理学会
Place of Presentation
名古屋大学(愛知県名古屋市)
Year and Date
2017-03-18
Related Report
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[Presentation] 人工知能と創造性2016
Author(s)
松原仁
Organizer
法とコンピュータ学会
Place of Presentation
東京工業大学(東京都目黒区)
Year and Date
2016-11-26
Related Report
Invited
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[Book] AIに心は宿るのか2018
Author(s)
松原仁
Total Pages
176
Publisher
集英社インターナショナル
ISBN
9784797680225
Related Report
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