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Enhancement method of game AI based on postmortem

Research Project

Project/Area Number 26730181
Research Category

Grant-in-Aid for Young Scientists (B)

Allocation TypeMulti-year Fund
Research Field Entertainment and game informatics 1
Research InstitutionThe University of Tokyo (2016)
Hokkaido University (2014-2015)

Principal Investigator

TAKEUCHI Shogo  東京大学, 大学院新領域創成科学研究科, 特任研究員 (40625258)

Project Period (FY) 2014-04-01 – 2017-03-31
Project Status Completed (Fiscal Year 2016)
Budget Amount *help
¥3,120,000 (Direct Cost: ¥2,400,000、Indirect Cost: ¥720,000)
Fiscal Year 2016: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2015: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2014: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Keywords感想戦 / 協調 / ゲーム情報学
Outline of Final Research Achievements

In games such as shogi and game of go, human players discusses about their play for improving their skill. Such a discussion is called "Kanso-sen" (postmortem) and game AIs does not discuss about theire play. In this research, we focused on the "Kanso-sen" and try to improve AIs' performance by discussion between multiple game AIs.
One of the main achievements of this research is to propose a method for giving advice to another game AI to a certain game AI and to show improvement in cooperation by it.

Report

(4 results)
  • 2016 Annual Research Report   Final Research Report ( PDF )
  • 2015 Research-status Report
  • 2014 Research-status Report
  • Research Products

    (5 results)

All 2016 2015

All Presentation (5 results) (of which Int'l Joint Research: 1 results,  Invited: 1 results)

  • [Presentation] アドバイスを活用する協調的ゲームAI2016

    • Author(s)
      竹内聖悟
    • Organizer
      ゲームプログラミングワークショップ
    • Place of Presentation
      箱根セミナーハウス(神奈川県箱根町)
    • Year and Date
      2016-11-04
    • Related Report
      2016 Annual Research Report
  • [Presentation] 学習の教師例となる指手の選択を目的とした、複数プログラムを用いる探索についての考察2016

    • Author(s)
      竹内聖悟
    • Organizer
      情報処理学会ゲーム情報学研究会
    • Place of Presentation
      電気通信大学
    • Year and Date
      2016-03-08
    • Related Report
      2015 Research-status Report
  • [Presentation] ゲーム木探索技術とコンピュータ将棋への応用2015

    • Author(s)
      竹内聖悟
    • Organizer
      電子情報通信学会リコンフィギャラブルシステム研究会
    • Place of Presentation
      愛媛大学
    • Year and Date
      2015-09-18
    • Related Report
      2015 Research-status Report
    • Invited
  • [Presentation] Estimating Ratings of Computer Players by the Evaluation Scores and Principal Variations in Shogi2015

    • Author(s)
      Shogo Takeuchi and Tomoyuki Kaneko
    • Organizer
      3rd International Conference on Applied Computing and Information Technology (ACIT 2015)
    • Place of Presentation
      Okayama, Japan
    • Year and Date
      2015-07-12
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research
  • [Presentation] Floodgateの棋譜を利用した悪手の計算とレーティングの関係について2015

    • Author(s)
      竹内 聖悟
    • Organizer
      情報処理学会ゲーム情報学研究会
    • Place of Presentation
      東京大学駒場キャンパス
    • Year and Date
      2015-03-05 – 2015-03-06
    • Related Report
      2014 Research-status Report

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Published: 2014-04-04   Modified: 2018-03-22  

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