研究実績の概要 |
My research is to develop real time Human Interactive System to make network video streaming, or communications more efficient, not only to benefit the network traffic, but also to improve users’ perceptual quality. For now, users are still feeling discontented over network streaming, even with larger video resolutions and faster network speed, because we are human, and we always preferring for more intelligent video perception experience. Our previous work has implied interactions between viewers and video streaming server, which could track and predict viewer’s future gaze location and area dynamically, and then feedback with optimized video streaming package. As scheduled for this year’s work, we investigate more on subjective experiment, for the subjective experiment scores are truly reflecting the accuracy of interactive system on video streaming. We purchased more reliable computer and network attached storage devices to capture and store our subjective experiment datas, also much accurate eye tracking equipment was used for the experiment. Also the storagesystem is used for a database source website, where we publish our raw data and videos for other researchers. To improve our subjective experiment, we had meetings with Professors and Researchers via conference or visiting to confirm the protocol and standard. And to make the result more accurate, we invite much more people to join us, the detailed information could be found at the URL provided below. DataSource: http://http://klab.nii.ac.jp/~fengdragon/jsps_proj/
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