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Understanding and Reducing Emotional Difficulties in Gaming Disorder

研究課題

研究課題/領域番号 20K14208
研究種目

若手研究

配分区分基金
審査区分 小区分10030:臨床心理学関連
研究機関国立研究開発法人国立精神・神経医療研究センター

研究代表者

浜村 俊傑  国立研究開発法人国立精神・神経医療研究センター, 認知行動療法センター, 特別研究員 (20866470)

研究期間 (年度) 2020-04-01 – 2025-03-31
研究課題ステータス 交付 (2023年度)
配分額 *注記
4,160千円 (直接経費: 3,200千円、間接経費: 960千円)
2022年度: 1,430千円 (直接経費: 1,100千円、間接経費: 330千円)
2021年度: 1,170千円 (直接経費: 900千円、間接経費: 270千円)
2020年度: 1,560千円 (直接経費: 1,200千円、間接経費: 360千円)
キーワードGaming disorder / Internet gaming disorder / Problematic video gaming / Emotional disorder / Internalizing / Children / Adolescents / Behavioral addiction / Gaming Disorder / Emotional Disorder / Addiction / ゲーム障害 / 感情障害 / 感情制御 / 行動嗜癖 / スマートフォン利用 / Emotion / Clinical Psychology
研究開始時の研究の概要

Gaming disorder is now classified as a mental disorder. The literature suggests that poor emotion regulation skills not only predict pathological gaming behavior but also lead to emotional disorders such as depression and anxiety. As emotional difficulties appear to be both risk factors and consequences of gaming disorder, this study will further identify mechanisms and effective ways to reduce emotional problems related to gaming disorder. This study will aim to understand about how emotional difficulties play a role in problematic gaming behavior.

研究実績の概要

This year, the investigator undertook the project as follows.

<Study 1: A cross-sectional association of gaming disorder with internalizing and family factors in children and youths> The investigator finished analyzing collected data and posted the first draft of the manuscript as a preprint(Hamamura et al., 2024, PsyArXiv). Despite the significant association between child-reported gaming disorder and internalizing symptoms, β = .023, p = .03, the latent association measuring the cross-informant agreement was not significant, β = .004, p = .86. The only significant moderator was the parent-reported positive parenting behavior in the latent association between gaming disorder and internalizing symptoms, β = .004, p = .04. At the dyadic-level, gaming disorder and internet gaming disorder had the same pattern of associations with the other measures. In contrast, a different pattern emerged at the person-level. This multi-informant measurement may indicate a possible inflation of the self-reported positive association between gaming disorder and internalizing symptoms.
<Study 2: A longitudinal association between gaming disorder and internalizing in youths> The investigator completed the follow-up data collection.
<Study 3: A Japanese version of the Motivation for Online Gaming Questionnaire (MOGQ)> The investigator conducted a validation study for the translated scale and presented the findings at an international conference. The factor structure of the Japanese version of the MOGQ differed from that of the original scale.

現在までの達成度 (区分)
現在までの達成度 (区分)

4: 遅れている

理由

The investigator moved overseas to undertake another research project. The progress of this project was consequently delayed.

今後の研究の推進方策

The investigator applied for a one-year extension. In the next fiscal year, the investigator plans to analyze data for Study 2 and present findings.

報告書

(4件)
  • 2023 実施状況報告書
  • 2022 実施状況報告書
  • 2021 実施状況報告書
  • 2020 実施状況報告書
  • 研究成果

    (4件)

すべて 2024 2023 2022

すべて 雑誌論文 (2件) (うちオープンアクセス 2件、 査読あり 1件) 学会発表 (2件) (うち国際学会 1件)

  • [雑誌論文] Association between gaming disorder and internalizing symptoms among children and adolescents: A child-parent dyadic study2024

    • 著者名/発表者名
      Hamamura Toshitaka、Kaneko Kyosuke、Ito Masaya
    • 雑誌名

      PsyArXiv

      巻: NA ページ: 1-27

    • DOI

      10.31234/osf.io/72fb3

    • 関連する報告書
      2023 実施状況報告書
    • オープンアクセス
  • [雑誌論文] Validity, reliability, and correlates of the Smartphone Addiction Scale?Short Version among Japanese adults2023

    • 著者名/発表者名
      Hamamura Toshitaka、Kobayashi Nao、Oka Taiki、Kawashima Issaku、Sakai Yuki、Tanaka Saori C.、Honjo Masaru
    • 雑誌名

      BMC Psychology

      巻: 11 号: 1 ページ: 78-78

    • DOI

      10.1186/s40359-023-01095-5

    • 関連する報告書
      2022 実施状況報告書
    • 査読あり / オープンアクセス
  • [学会発表] Development and Validation of the Japanese Version of the Motives for Online Gaming Questionnaire2023

    • 著者名/発表者名
      Kaneko, K., Hamamura, T., Fujisato, H., Kiraly, O., Demetrovics, Z. & Ito, M.
    • 学会等名
      The 8th International Conference on Behavioral Addictions
    • 関連する報告書
      2023 実施状況報告書
    • 国際学会
  • [学会発表] 児童・青年におけるゲーム行動症の内在化症状および家族機能との関連2022

    • 著者名/発表者名
      浜村俊傑, 金子響介, 伊藤正哉
    • 学会等名
      日本認知療法・ 認知行動療法学会
    • 関連する報告書
      2022 実施状況報告書

URL: 

公開日: 2020-04-28   更新日: 2024-12-25  

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