研究実績の概要 |
The research project at the Ritsumeikan Center for Game Studies, Ritsumeikan University, involved the investigation of the contemporary Japanese contexts of play (i.e. game centers, entertainment districts, theme parks) and how the act of playing in these contexts is represented in popular media. During the first year, I performed an extensive literature review on the theory of play spaces, on specific game venues such as game centers, the evolution of public play practices and the historical traditions of play in Japan. Simultaneously, I began performing textual analysis of the representation of play venues in Japanese digital games and other popular media texts (manga, anime, tv shows, drama), analysing the role, function and representation of these spaces in relation to the game dynamics and narrative setting. Furthermore, I performed a series of ethnographic investigations of public places where play is performed, such as game centers, entertainment districts and game events, analysing the interaction between people and place, the playful activities and sociocultural rhetorics.
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