研究課題/領域番号 |
23K28131
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補助金の研究課題番号 |
23H03441 (2023)
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研究種目 |
基盤研究(B)
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配分区分 | 基金 (2024) 補助金 (2023) |
応募区分 | 一般 |
審査区分 |
小区分61020:ヒューマンインタフェースおよびインタラクション関連
小区分62040:エンタテインメントおよびゲーム情報学関連
合同審査対象区分:小区分61020:ヒューマンインタフェースおよびインタラクション関連、小区分62040:エンタテインメントおよびゲーム情報学関連
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研究機関 | 慶應義塾大学 |
研究代表者 |
クンツェ カイ 慶應義塾大学, メディアデザイン研究科(日吉), 教授 (00648040)
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研究分担者 |
佐藤 千尋 慶應義塾大学, メディアデザイン研究科(日吉), 講師 (00734956)
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研究期間 (年度) |
2023-04-01 – 2026-03-31
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研究課題ステータス |
交付 (2024年度)
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配分額 *注記 |
18,850千円 (直接経費: 14,500千円、間接経費: 4,350千円)
2025年度: 5,460千円 (直接経費: 4,200千円、間接経費: 1,260千円)
2024年度: 5,850千円 (直接経費: 4,500千円、間接経費: 1,350千円)
2023年度: 7,540千円 (直接経費: 5,800千円、間接経費: 1,740千円)
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キーワード | Dementia / Wearable Sensing / HCI / Augmented Humans / Augumented Humans |
研究開始時の研究の概要 |
We will co-design an integrated wearable technology (for example physiological sensing and embedded machine learning) with older adults that can assess parts of the FINGERS We will pursue a multi-dimensional intervention strategy for individuals. In workshops and experimental setups we will determine what the best systems are to target the most significant precursors to dementia (for example change in facial expressions and eye movements).
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研究実績の概要 |
In the first year of this study, we identified which sensing technologies and tools (eye tracking, physiological signals, cognitive games, etc.) would be effective in monitoring cognitive decline among the older adults. We have already established good relationships with the Council of Social Welfare and the Regional Comprehensive Support Center in Yachiyo City, Chiba Prefecture, we successfully conducted several demonstration experiments and focus groups with the residents. For the eye tracking and organizing signals, four workshops were held for male residents in 75 and older.Each workshop had participants wear the physiological signal sensor device created by the research team, and acquired and analyzed bioinformation during normal and exercise stretching, and one had with an eye tracking device. The results of these experiments were presented in an oral presentation at the 12th National Conference of the Japan Society for Serviceology. In addition, a focus group discussion was held on the possibility of designing a cognitive game for eight residents who serve as welfare commissioners to improve their cognitive abilities as well as to allow intergenerational exchange involving their grandchildren. Based on the feedback we received, we have submitted a paper to the 26th ACM SIGACCESS Conference on Computers and Accessibility, which is currently under review.
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現在までの達成度 (区分) |
現在までの達成度 (区分)
1: 当初の計画以上に進展している
理由
We are identifying which sensing technologies and tools are effective in monitoring cognitive decline in the older adults, and this is going very smoothly. In order to conduct our field-based studies, we have maintained very good relationships with social welfare councils, welfare associations for the physically disabled, local comprehensive support centers, community associations, welfare commissioners, and other physical and occupational therapists, and have already received approval for cooperation in conducting research experiments at multiple sites. We have also done several lab-based studies to seek for what other technology is feasible.
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今後の研究の推進方策 |
This study will be designing a comprehensive assessment service to determine whether cognitive decline prevention technology can be integrated into the social activities and daily social life systems of the elderly community. The focus will be on social acceptability involving specific target users. We will run focus groups to design a cognitive game for residents to improve their cognitive abilities, and co-create game tasks and the narrative together. We will create an initial prototype that invite the older adults and their grandchildren to see how intergenerational communication is likely to occur or not. We also plan events inviting various local actors to discuss around what topics in social welfare can be approached, and investigate what social activities can be designed.
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