研究実績の概要 |
The main purposes of the study were to: 1) capture a blended-, ubiquitous learning environment by identifying what human and nonhuman actors are involved in constructing the learning environment under study; 2) measure learners' learning outcomes in more detailed manners in order to make more accurate assessments of their learning outcomes; and 3) online teaching and learning tools are critically analysed for their suitability, efficiency, and effectiveness for achieving teaching and learning goals.
In our research, we have identified several nonhuman actors which are pivotal for succeeding in running an efficient ubiquitous learning environment. For instance, tablet computers are the most influential actors in this learning environment. However, the furniture in the classroom also played a significant role in this study because it affected how the students interacted with each other. Learning outcomes were looked at by analysing the use of course-content related terms and concepts in two interviews data collected before and after the course. The interview data were also used to compare fluency in their target language over the course of 10 weeks. In terms of measuring their learning outcomes, their learning autonomy was looked at though their use of online learning tool. We looked at when and how often they accessed their learning materials before, during, and after each class.
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