研究実績の概要 |
Due to the COVID-19 pandemic I couldn't do flight-simulator experiments with subjects in the summer semester. Instead, I effectively used this time to develop visual information perception training tools that can be run on laptop computers, enabling remote experiments. These tools can be used more flexibly and may be more cost-effective for actual flight training applications as well. Together with a student I planned experiments to verify the effectiveness of these tools. After obtaining the ethics committee's approval we started remote experiments which confirmed the subjects' on-task scores improved with practice. When the COVID-19 risk reduced, and with additional measures to prevent the risk of spreading the virus, we were allowed to carry out follow-up simulator experiments. The subjects who practiced with a laptop-based perception training tool showed significantly more improvement in their flight simulator landing performance than the subjects who didn't use the tool. This indicates that these tools can be used to train the perception of visual information and that the acquired skills transfer to improved landing performance in (simulated) flight. In parallel, I have been working on updates of our flight simulation environment to make it more robust, easier to use, and to allow for large field-of-view experiments. The large field-of-view may become an important feature, because an important result from the current PILOT project is that visual information in the visual periphery seems to play an important role in the landing flare control of experienced pilots.
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