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2021 年度 実績報告書

Learning Games for Computer Literacy

研究課題

研究課題/領域番号 20K14089
研究機関国際教養大学

研究代表者

GAYDOS Matthew  国際教養大学, 国際教養学部, 助教 (50866944)

研究期間 (年度) 2020-04-01 – 2022-03-31
キーワードdesign / game-based learning / hybrid classrooms
研究実績の概要

At the outset, this project aimed to develop non-digital games for learning. Due to the pandemic, all in-person activities were initially cancelled and a limited number of students were allowed onto campus, making purely non-digital games difficult to develop, play test, and collect data around. To address these challenges, this project pivoted to the following research questions to be addressed in the new hybrid (online / offline) learning environments: How can students be supported in developing games or other designs through and for learning in these environments? Two approaches were taken to address this. First, a course designed for learning about digital games was adapted to support student-generated designs for game-based learning. These learning games were then played by other students (peers), remotely, at the end of the semester. The second approach was to work with two students in developing individual projects for hybrid, game-based community building and design. Player and design data was collected for both of these new approaches.

The PI and only researcher on this project left the University and the country prior to the project's completion, returning approximately 63% of the budget. Due to the project's early end and the ongoing global pandemic, the project's primary goals set out at the outset were unmet. Nevertheless, at the time of this report, the data that was collected is being analyzed for publication.

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公開日: 2022-12-28  

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