研究実績の概要 |
3 surveys were designed and conducted to investigate the context for emotional experience in online environments. Participants were recruited from online crowdsourcing platforms. In one study, participants provided qualitative free-response data on their personal experiences with specific emotions in online gaming. In another study, participants filled in questionnaires on their online tendencies and behaviors, which was linked to their tendencies towards social withdrawal, and in the last study, participants were asked to watch an emotion-evocating video, and complete questionnaires related to their resultant emotional experiences and action tendencies. In addition, 4 journal articles were published in the past year.
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