研究実績の概要 |
In this research, we have developed new augmented reality (AR) and virtual reality (VR) technologies designed to improve remote education experiences. Our Layerable Apps model in AR allows for multitasking and fast switching between multiple applications, enhancing user efficiency and spatial awareness. This was demonstrated in a study with 44 participants, where Layerable Apps outperformed traditional models in multi-application tasks, suggesting a significant benefit for users needing to manage diverse information sources simultaneously. In VR, we explored advanced 3D locomotion techniques to enhance user interactivity and enjoyment. We evaluated interfaces like Slider, Teleport, and Point-Tug, with Slider proving superior in usability and workload, enabling intuitive, free movement in three dimensions. This can help with navigation in spatial educational settings, making learning more engaging. Additionally, we addressed the challenge of VR sickness with algorithms that adjust the user's field of view based on specific motion triggers, reducing discomfort. Our experiments showed that dynamic modulation could effectively mitigate VR sickness symptoms, making VR more accessible. These innovations show the potential of AR and VR to improve remote education by making digital environments more interactive, comfortable, and user-friendly.
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今後の研究の推進方策 |
For the next year, we will focus on advancing the use of virtual reality (VR) and augmented reality (AR) in education and healthcare. We plan to enhance educational materials through eye-tracking technology in VR, aiming to dynamically adjust content based on the difficulty levels perceived by users. We have already developed the interface to do so and plan to conduct an experiment shortly. Additionally, we will gaze-based interactive systems for virtual environments, designed to allow efficient, hands-free typing, selection, and manipulation without controllers. This will also give us easier access to gaze information relative to the user's target selections. Finally, we plan to explore VR to simulate patient experiences, specifically targeting empathy and understanding in medical training through immersive simulations of Parkinson’s disease scenarios.
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