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2002 Fiscal Year Final Research Report Summary

Development of O(logN) Forward Dynamics Algorithm for Large-Scale Structure-Varying Kinematic Chains and Its Application to Computer Graphics Production

Research Project

Project/Area Number 13555062
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section展開研究
Research Field Dynamics/Control
Research InstitutionThe University of Tokyo

Principal Investigator

NAKAMURA Yoshihiko  Graduated School of Information Science and Technology, Professor, 大学院・情報理工学系研究科, 教授 (20159073)

Co-Investigator(Kenkyū-buntansha) IMAGAWA Hirotaka  Sega Corporation, Mirai R&D, Researcher, 未来研究開発部, 研究員
NOJI Suma  Shobi University, Department of Artistic Information, Lecturer, 芸術情報学部, 専任講師
OKADA Masafumi  Graduated School of Information Science and Technology, Lecturer, 大学院・情報理工学系研究科, 講師 (60323523)
Project Period (FY) 2001 – 2002
KeywordsDynamics Simulation / Multibody Dynamics / Computer Graphics / Human Figures / Animation / Motion Generation / Humanoid Robots / Structure Analysis
Research Abstract

The research results are summarized by the following four points :
1. We developed an efficient forward dynamics computation algorithm for large-scale structure varying kinematic chains such as multiple human figures. The algorithm only requires O(N) computation for the forward dynamics of N articulated bodies. The computation time can be further reduced to O(logN) by applying parallel computation. The algorithm is as efficient as the most advanced forward dynamics algorithms and also applicable to structure-varying kinematic chains.
2. We developed an inverse kinematics algorithm that computes a whole-body posture from the user-specified positions of a few links, and applied it to CG animation software package. The algorithm enables the users to create animations much easier than using existing CG software packages.
3. We developed several methods for generating physically feasible motions of human figures by combining the above forward dynamics and the inverse kinematics algorithms. The users can generate physically natural motions through the simple interface.
4. We developed an interface for game applications utilizing dynamics simulation. Our approach proved to be efficient for such motions as circus and acrobatic ones that are inherently difficult to be captured from human performance.

  • Research Products

    (14 results)

All Other

All Publications (14 results)

  • [Publications] K.Yamane, Y.Nakamura: "Synergetic CG Choreography through Constraining and Deconstraining at Will"Proceedings of 10th International Symposium of Robotics Research. (2001)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] K.Yamane, Y.Nakamura: "Efficient Parallel Dynamics Computation of Human Figures"Proceedings of the IEEE International Conference on Robotics and Automation. 530-537 (2002)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] K.Yamane, Y.Nakamura: "Synergetic CG Choreography through Constraining and Deconstraining at Will"Proceedings of the IEEE International Conference on Robotics and Automation. 855-862 (2002)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 山根, 中村: "ヒューマンフィギュアの全身運動生成のための協応構造化インタフェース"日本ロボット学会誌. 20. 113-121 (2002)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] S.Noji, T.Fujii, M.Nakajima: "Dynamics-Based Interactive Acrobatic Motion Generator"Proceedings of International Workshop on Advanced Image Technology. 243-247 (2002)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 野地, 藤井, 中嶋, 高橋: "力学によるアクロバット運動のシミュレーション"映像情報メディア学会技術報告書. 26. 1-6 (2002)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] 野地, 高橋, 中嶋: "モーションジェネレータによるヴァーチャルサーカス"映像情報メディア学会誌. 57. 242-246 (2003)

    • Description
      「研究成果報告書概要(和文)」より
  • [Publications] K. Yamane and Y. Nakamura: "Synergetic CG Choreography through Constraining and Deconstraining at Will"Proceedings of 10th International Symposium of Robotics Research. (2001)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] K. Yamane and Y. Nakamura: "Efficient Parallel Dynamics Computation of Human Figures"Proceedings of the IEEE International Conference on Robotics and Automation. 530-537 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] K. Yamane and Y. Nakamura: "Synergetic CG Choreography through Constraining and Deconstraining at Will"Proceedings of the IEEE International Conference on Robotics and Automation. 855-862 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] K. Yamane and Y. Nakamura: "Pin-and Drag Synergetic Interface for Choreography of Human Figures"Journal of Robotics Society of Japan. 20. 113-121 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] S. Noji, T. Fujii, and M. Nakajima: "Dynamics-Based Interactive Acrobatic Motion Generator"Proceedings of International Workshop on Advanced Image Technology. 243-247 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] S. Noji, T. Fujii, M. Nakajima and H. Takahashi: "Simulation of Acrobatic Motions Using Dynamics"Technical Report of the Institute of Image Information and Television Engineers. 26. 1-6 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
  • [Publications] S. Noji, Y. Takahashi, M. Nakajima: "Virtual Circus Using Motion Generator"Journal of the Institute of Image Information and Television Engineers. 57. 242-246 (2002)

    • Description
      「研究成果報告書概要(欧文)」より

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Published: 2004-04-14  

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