2021 Fiscal Year Final Research Report
A Study of Information Ethics Education Practice on Active Learning
Project/Area Number |
17K01159
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Educational technology
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Research Institution | Kyoto Notre Dame University |
Principal Investigator |
KOZUKI Norisuke 京都ノートルダム女子大学, 現代人間学部, 教授 (20447874)
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Co-Investigator(Kenkyū-buntansha) |
東郷 多津 京都ノートルダム女子大学, 国際言語文化学部, 准教授 (40237045)
堀出 雅人 華頂短期大学, 総合文化学科, 講師 (50710638)
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Project Period (FY) |
2017-04-01 – 2022-03-31
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Keywords | 情報モラル / スマートフォンアプリ / 教材開発 / 小学生 |
Outline of Final Research Achievements |
In Japan, due to the difficulty of information moral education at school, such as the lack of moral practical skills of children, we focused on developing familiar teaching materials together with students in the teacher training course. In creating this teaching material, we will make the teaching material familiar by making it an application for tablets and smartphones based on the information moral enlightenment "SUGOROKU" game developed in the enlightenment project that we have been working on with the Kyoto Prefectural Consumer Safety Center since 2014. I thought about making it a thing. In the plan, I was planning to give guidance using this app at a local children's center, but I could not do it with COVID-19, but I noticed that university students will give knowledge, so I will be active. I was able to create a question during learning.
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Free Research Field |
教育工学
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Academic Significance and Societal Importance of the Research Achievements |
教材をWebベースのタブレット・スマートフォンアプリにしたことが大きな社会的意義があるものであると考える。情報安全教育を行うにあたり,読み物教材や動画教材は多くあり,それぞれに一定の成果を上げていると考えるが,スマートフォンを中心としたアプリにすることにより,インターネットに接続していればいつでもどこでも教材を使って学習をすることが可能になり,またWebベースにしたことで,問題の書き換えなどが素早く可能になり,その時々にあった問題提議が可能になった。
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