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2014 Fiscal Year Final Research Report

Anthropological Research about Visiting to the Location Scenes in Digital Contents.

Research Project

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Project/Area Number 24520931
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Cultural anthropology/Folklore
Research InstitutionNagano Prefectural College

Principal Investigator

ODA Tatsuya  長野県短期大学, その他部局等, 准教授 (00431841)

Project Period (FY) 2012-04-01 – 2015-03-31
Keywordsデジタルコンテンツ / 聖地巡礼 / コンテンツツーリズム / ゲーム / アニメ / 地域資源
Outline of Final Research Achievements

Visiting to the location scenes in digital contents has two side. One side is religious pilgrimage and another side is contents tourism. Judging by the results of the fieldwork on some sites, those spaces were designed to connect the worldview of the contents with real world. This system is the activity like a playgame that makes a fun. We correctly guess that for the future growing the cosplay and increasing a game element, those activities move to the Alternate Reality Game.

Free Research Field

文化人類学・民俗学

URL: 

Published: 2016-06-03  

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