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2014 Fiscal Year Final Research Report

Application of game mechanism for real world task

Research Project

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Project/Area Number 24650547
Research Category

Grant-in-Aid for Challenging Exploratory Research

Allocation TypeMulti-year Fund
Research Field Educational technology
Research InstitutionThe University of Tokyo

Principal Investigator

HIYAMA Atsushi  東京大学, 情報理工学(系)研究科, 講師 (00466773)

Co-Investigator(Renkei-kenkyūsha) HIROSE Michitaka  東京大学, 情報理工学系研究科, 教授 (40156716)
Project Period (FY) 2012-04-01 – 2015-03-31
Keywords教育工学 / ユーザインタフェース / シリアスゲーム
Outline of Final Research Achievements

Communication skills are essential in our everyday lives. Quantifying communication and providing feedback advice in an automated manner would significantly improve the skills. Therefore, we aim to propose a method to monitor communication that employs life-logging technology to evaluate parameters related to communication skills. For onsite communication, we measured frequency of smiles as a metric for smooth communication. In addition, smiling can improve happiness even if a smile is mimicked. We provided feedback results to users in a gamified form and investigated the effects of feedback on communication. For online communication, we proposed “T-echo”, a new trial system for intergenerational social mentoring communication. T-echo is based on the two concepts: “growing gamifictaion” and “calendar-based interface.” From the field study, we confirmed that growing gamification could be a good mediator between the elderly and the young.

Free Research Field

ヒューマンインタフェース

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Published: 2016-06-03  

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