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2015 Fiscal Year Final Research Report

The research about the effect of 3D viewing experience in childhood

Research Project

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Project/Area Number 24653187
Research Category

Grant-in-Aid for Challenging Exploratory Research

Allocation TypeMulti-year Fund
Research Field Educational psychology
Research InstitutionNarabunka Women's College (2014-2015)
Soai University (2012-2013)

Principal Investigator

Takaoka Masako  奈良学園大学奈良文化女子短期大学部, 幼児教育学科, 教授 (10342263)

Co-Investigator(Renkei-kenkyūsha) NAKANISHI Rie  相愛大学, 人間発達学部, 教授 (60237328)
IWAGYCHI Setsuko  相愛大学, 人間発達学部, 教授 (60320602)
ASHIDA Hiroshi  京都大学, 文学研究科, 教授 (20293847)
Project Period (FY) 2012-04-01 – 2016-03-31
Keywordsグラスレス3D / 携帯型ゲーム機 / 疲労感 / 発達 / 幼少期のゲーム経験
Outline of Final Research Achievements

I researched the effects of playing a game with glassless 3D portable game machine. We asked participants to play a game, once with 2D and once with 3D viewing. After each play, they were asked about their fatigue and positive items. They felt stronger presence with 3D, like to do the game with 2D. The effects of 3D were more fatigue in eye and head while sickness was weak especially in the digestive system. I suggest that small screen is not so danger.
Participants first played games at the age of 6.5 years, and we divided the participants into two groups at this starting age (early/late). After 3D game, their fatigue was significantly higher for the late group than for the early group. It is suggested that early experiences may affect adaptability to 3D stereo viewing game.
I'd like to compare data I got from students in this research and data I will get from students when children (at present) will be students. I am doing longitudinal study about children who have 3D game experience.

Free Research Field

発達心理学、保育心理学、認知心理学、教育心理学

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Published: 2017-05-10  

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