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2015 Fiscal Year Final Research Report

Research on the game AI that makes human-lile mistakes

Research Project

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Project/Area Number 25280130
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypePartial Multi-year Fund
Section一般
Research Field Entertainment and game informatics 1
Research InstitutionThe University of Electro-Communications

Principal Investigator

Takeshi Ito  電気通信大学, 情報理工学(系)研究科, 助教 (40262373)

Co-Investigator(Kenkyū-buntansha) HOKI KUNIHITO  電気通信大学, 大学院情報理工学研究科, 准教授 (00436081)
NISHINO TETSURO  電気通信大学, 大学院情報理工学研究科, 教授 (10198484)
MUNEKATA NAGISA  北海道大学, 大学院情報科学研究科, 助教 (30552351)
KATAYOSE HARUHIRO  関西学院大学, 理工学部, 教授 (70294303)
IKEDA KOKOLO  北陸先端科学技術大学院大学, 情報科学研究科, 准教授 (80362416)
Project Period (FY) 2013-04-01 – 2016-03-31
Keywords人間らしさ / 模倣AI / ヒューマンエラー / HAI
Outline of Final Research Achievements

In this research, we focused on mistakes of human. We got the following research results by aiming at making game AI that makes human-like mistakes.
1) Classification by focusing on the cause of a mistake in human playing games.2) Proposal of a game AI with the model in consideration of human biological restrictions.3) Proposal and estimation of a game AI that adjust the strength in a game automatically and direct to a good game.4) Proposal of a game AI that realizes a human-like play by giving the "flow".
These research results bring new evaluation other than the directivity of "strength" to game AI and serve as new indicator to generate the various game AI.

Free Research Field

ゲーム情報学、認知科学

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Published: 2017-05-10  

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