Study on production and direction of chance in entertainment computing
Project/Area Number |
15K00510
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Entertainment and game informatics 1
|
Research Institution | Kyoto Sangyo University |
Principal Investigator |
|
Research Collaborator |
SASAKI Natsumi
|
Project Period (FY) |
2015-04-01 – 2018-03-31
|
Project Status |
Completed (Fiscal Year 2017)
|
Budget Amount *help |
¥2,340,000 (Direct Cost: ¥1,800,000、Indirect Cost: ¥540,000)
Fiscal Year 2017: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2016: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2015: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
|
Keywords | エンタテインメントコンピューティング / エンタテインメント性 / 偶然 / 演出効果 |
Outline of Final Research Achievements |
The purpose of this research is to analyze and investigate the role of chance in entertainment computing, and to explore and open up new applications. To illustrate methods for enhancing entertainment by computer while guaranteeing pure chance, we created two types of devices that combine physical drawing tools with sound and video effects by computer. In addition, we produced some applications that handle chance in everyday life and showed possibilities as entertainment.
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Report
(4 results)
Research Products
(8 results)