Development of a randomness training system to improve golf putting performance
Project/Area Number |
15K12643
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Research Category |
Grant-in-Aid for Challenging Exploratory Research
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Allocation Type | Multi-year Fund |
Research Field |
Sports science
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Research Institution | Shinshu University |
Principal Investigator |
PATAKY Todd 信州大学, 学術研究院繊維学系, 准教授 (70571272)
|
Research Collaborator |
Peter Lamb University of Otago, School of Physical Education, Sport and Exercise Sciences, Lecturer
Mario Lafortune Nike Golf, Director of Innovation
|
Project Period (FY) |
2015-04-01 – 2017-03-31
|
Project Status |
Completed (Fiscal Year 2016)
|
Budget Amount *help |
¥3,770,000 (Direct Cost: ¥2,900,000、Indirect Cost: ¥870,000)
Fiscal Year 2016: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2015: ¥3,120,000 (Direct Cost: ¥2,400,000、Indirect Cost: ¥720,000)
|
Keywords | バイオメカニクス / ヒト運動学 / パーチャルトレーニング / スポーツバイオメカニクス / バーチャルトレーニング / ゴルフ・パッティング / 環境的ランダム生 / トレーニング科学 |
Outline of Final Research Achievements |
This research produced (1) a real-time random physics computation engine and (2) a virtual 3D environment in which golfers could train putt strategy using physically realistic, partially random ball rolling movements. Along with research collaborators at Otago University (New Zealand) and Nike Golf (USA) we used this system to test whether virtual randomness training could improve real putting performance. We found small putting score improvements and also a stronger there was a stronger behavioral response. In particular, subjects who trained in randomness reacted less strongly to random results than did control subjects. These was presented orally at the World Scientific Congress of Golf (St. Andrews, Scotland, July 18--22, 2016). We are currently repeating the experiment with high-performing amateur golfers.
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Report
(3 results)
Research Products
(7 results)