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Conversation Strategy in Knowledge Contents Refinement and Utilization of Gamified Crowdsourcing

Research Project

Project/Area Number 18K11451
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Review Section Basic Section 61030:Intelligent informatics-related
Research InstitutionRitsumeikan University

Principal Investigator

Kuwabara Kazuhiro  立命館大学, 情報理工学部, 教授 (10374092)

Project Period (FY) 2018-04-01 – 2022-03-31
Project Status Completed (Fiscal Year 2021)
Budget Amount *help
¥4,290,000 (Direct Cost: ¥3,300,000、Indirect Cost: ¥990,000)
Fiscal Year 2021: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2020: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2019: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2018: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Keywords知識コンテンツ / 会話戦略 / クラウドソーシング / ゲーミフィケーション
Outline of Final Research Achievements

This study aimed to identify a method for building a high-quality knowledge base. We focused on a method for acquiring and verifying knowledge from many users in the form of a quiz game. The types of quiz game we considered were a fill-in-the-blanks quiz for knowledge acquisition and a Yes-No quiz for verification. Simulation experiments confirmed that by controlling the order of questions in the quiz game, it is possible to efficiently acquire knowledge that is distributed among many users and to verify the acquired knowledge in parallel.

Academic Significance and Societal Importance of the Research Achievements

知的なシステムを実現する上では、高品質な知識ベースが欠かせない。機械学習技術の発展により、大量のデータから知識を自動的に獲得することが可能になっているものの、必ずしも質の高い知識が得られるとは限らない。高品質な知識とするには人間の能力を活用することが有望である。本研究では多数の人間の協力を得て効率よく知識を獲得・検証する手法を提案したところに学術的な意義がある。また、社会にとって有用な知的なシステムの構築に貢献できるという社会的な意義がある。

Report

(5 results)
  • 2021 Annual Research Report   Final Research Report ( PDF )
  • 2020 Research-status Report
  • 2019 Research-status Report
  • 2018 Research-status Report
  • Research Products

    (9 results)

All 2022 2021 2020 2019

All Journal Article (2 results) (of which Peer Reviewed: 2 results,  Open Access: 2 results) Presentation (7 results) (of which Int'l Joint Research: 7 results)

  • [Journal Article] Validating Knowledge Contents with Blockchain-Assisted Gamified Crowdsourcing2021

    • Author(s)
      Helun Bu and Kazuhiro Kuwabara
    • Journal Title

      Vietnam Journal of Computer Science

      Volume: - Issue: 04 Pages: 471-491

    • DOI

      10.1142/s2196888821500202

    • Related Report
      2020 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] Tuning a conversation strategy for interactive recommendations in a chatbot setting2019

    • Author(s)
      Yuichiro Ikemoto, Varit Asawavetvutt, Kazuhiro Kuwabara and Hung-Hsuan Huang
    • Journal Title

      Journal of Information and Telecommunication

      Volume: 3 Issue: 2 Pages: 180-195

    • DOI

      10.1080/24751839.2018.1544818

    • Related Report
      2018 Research-status Report
    • Peer Reviewed / Open Access
  • [Presentation] Toward Crowdsourced Knowledge Graph Construction: Interleaving Collection and Verification of Triples2022

    • Author(s)
      Helun Bu and Kazuhiro Kuwabara
    • Organizer
      Proceedings of the 14th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART
    • Related Report
      2021 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Task Selection Based on Worker Performance Prediction in Gamified Crowdsourcing2021

    • Author(s)
      Helun Bu and Kazuhiro Kuwabara
    • Organizer
      Agents and Multi-Agent Systems: Technologies and Applications 2021, Proceedings of 15th KES International Conference, KES-AMSTA 2021
    • Related Report
      2021 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Building a Domain-Specific Knowledge Graph for Business Networking Analysis2021

    • Author(s)
      Didier Gohourou and Kazuhiro Kuwabara
    • Organizer
      Asian Conference on Intelligent Information and Database Systems (ACIIDS 2021)
    • Related Report
      2020 Research-status Report
    • Int'l Joint Research
  • [Presentation] Reaching Agreement in an Interactive Group Recommender System2020

    • Author(s)
      Yodogawa D. and Kuwabara K.
    • Organizer
      12th International Conference on Agents and Artificial Intelligence (ICAART 2020)
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] Toward Blockchain-Assisted Gamified Crowdsourcing for Knowledge Refinement2020

    • Author(s)
      Bu H. and Kuwabara K.
    • Organizer
      12th Asian Conference on Intelligent Information and Database Systems (ACIIDS 2020)
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] Co-exploring a Search Space in a Group Recommender System2019

    • Author(s)
      Yodogawa, D. and Kuwabara, K.
    • Organizer
      11th Asian Conference on Intelligent Information and Database Systems (ACIIDS 2019)
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] On-the-spot Knowledge Refinement for an Interactive Recommender System2019

    • Author(s)
      Yuichiro Ikemoto and Kazuhiro Kuwabara
    • Organizer
      11th International Conference on Agents and Artificial Intelligence
    • Related Report
      2018 Research-status Report
    • Int'l Joint Research

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Published: 2018-04-23   Modified: 2023-01-30  

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