HARFSR: A Hardware-Accelerated Real-time Sound Field Rendering System for Large-scale Sound Environments
Project/Area Number |
19K12092
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Review Section |
Basic Section 61020:Human interface and interaction-related
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Research Institution | Institute of Physical and Chemical Research |
Principal Investigator |
TAN YIYU 国立研究開発法人理化学研究所, 計算科学研究センター, 研究員 (70743243)
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Project Period (FY) |
2019-04-01 – 2022-03-31
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Project Status |
Completed (Fiscal Year 2021)
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Budget Amount *help |
¥4,160,000 (Direct Cost: ¥3,200,000、Indirect Cost: ¥960,000)
Fiscal Year 2021: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2020: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2019: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
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Keywords | Sound field rendering / FPGA / FDTD / room acoustics / Sound Rendering / sound field rendering / sound rendering |
Outline of Research at the Start |
This research investigates a hardware-accelerated sound field rendering system by co-designing algorithm and architecture to offer real-time rendering, and explore the architecture extension to develop a generic accelerated platform to solve sound/wave propagation problems in other domains. The new hardware-oriented low-dispersion rendering algorithm is studied to reduce computations and memory demands, and the novel accelerated system is examined to speed up computations. The technology of achieving high-fidelity auditory perception in large-scale sound environments is explored.
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Outline of Final Research Achievements |
Realistic sound propagation significantly improves the sense of presence of users, and it is indispensable in human-computer interaction and realistic communication. This research investigated a hardware-accelerated sound field rendering system by co-designing algorithm and architecture, and explored the architecture extension to investigate a generic accelerated platform to solve sound/wave propagation problems in other domains. The new rendering algorithm was studied to reduce computations and memory demands, and the novel accelerated system was developed to speed up computations. In addition, the technology of achieving high-fidelity auditory perception in large-scale sound environments was explored.
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Academic Significance and Societal Importance of the Research Achievements |
大規模な音空間における音場レンダリングは計算負荷が高く、リアルタイムアプリケーションからオフラインアプリケーションまで多くのアプリケーションで重要である。本研究の成果は、高忠実度の聴覚を実現する音場レンダリングのソリューションを提供し、人間中心のコンピューティングの最先端技術を推進する。また,本研究の成果を発展させることで,バーチャルリアリティやヒューマンコンピュータのインタラクティブの新しい技術を創出する可能性がある。
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Report
(4 results)
Research Products
(16 results)