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The Development of educational system using imitation learning agent which imitates learner's behavior

Research Project

Project/Area Number 19K12260
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Review Section Basic Section 62030:Learning support system-related
Research InstitutionOsaka Electro-Communication University

Principal Investigator

UENO Masayuki  大阪電気通信大学, 総合情報学部, 准教授 (50300348)

Co-Investigator(Kenkyū-buntansha) 高見 友幸  大阪電気通信大学, 総合情報学部, 教授 (50300314)
和田 慎二郎  プール学院短期大学, 秘書科, 教授 (70321114)
Project Period (FY) 2019-04-01 – 2024-03-31
Project Status Completed (Fiscal Year 2023)
Budget Amount *help
¥4,160,000 (Direct Cost: ¥3,200,000、Indirect Cost: ¥960,000)
Fiscal Year 2023: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2022: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2021: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2020: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2019: ¥2,600,000 (Direct Cost: ¥2,000,000、Indirect Cost: ¥600,000)
Keywords模倣学習エージェント / 模倣学習 / XAI / 戦略ゲーム / 可視化 / 戦略の可視化 / 説明可能なAI / 機械学習 / 教育エージェント / 敵対的生成ネットワーク / 論理的ボードゲーム / スキル学習
Outline of Research at the Start

本研究の目的は,人間が機械知が協調して発展する未来の共生関係を実現するという見地に立ち,その関係に資する有効な教育エージェントとは何かを模索することである.本研究では機械学習により学習者の癖やスキルを含めた振る舞いを模倣する「模倣学習エージェント」を開発し,自分を振り返るための教育的な「鏡」として利用できるかを検証する.当面の学習対象としては,論理的ボードゲームにおける戦略的スキルを対象とする.
最終的には,複数の学習者に模倣学習エージェントを適用し,ネットワーク化することで競争的かつ協調的な教育環境を構築し,教育的検証をおこなうことで教育システムの新たな可能性を探る.

Outline of Final Research Achievements

In this study, we used artificial intelligence techniques to build an imitation learning agent that mimics human game strategies. The agent with human-like strategies can be created by machine learning from records of human reversi games. Furthermore, by applying XAI technology (Explainable AI technology) to the imitation learning agent, we visualized the strategies learned by the agent. This allowed us to visualize how they themselves evaluate the board. This combination can help humans to objectively understand and introspect their own strategies when reflecting on the game. Furthermore, this method can be used not only in this case but also in other educational settings.

Academic Significance and Societal Importance of the Research Achievements

この研究の学術的な意義は、人工知能技術である「模倣学習」と「説明可能AI」を組み合わせた方法を開拓したことにあります。模倣学習では人間の行動データから人間らしい戦略を学習できますが、その戦略の内容を可視化することは試みられていませんでした。本研究ではXAIの手法を適用して、戦略の可視化をおこなうことができました。
社会的意義としては、人間の内面を可視化し、自己理解を促進する新しい教育支援手段を提供できる点があげられます。自分の長所や課題を客観的に認識でき、学習効果を高めることが期待されます。AI技術を人間理解や成長の促進に活用する新たな手法と考えています。

Report

(6 results)
  • 2023 Annual Research Report   Final Research Report ( PDF )
  • 2022 Research-status Report
  • 2021 Research-status Report
  • 2020 Research-status Report
  • 2019 Research-status Report
  • Research Products

    (29 results)

All 2024 2023 2022 2021 2020 2019 Other

All Journal Article (7 results) (of which Peer Reviewed: 6 results,  Open Access: 2 results) Presentation (19 results) (of which Int'l Joint Research: 6 results) Remarks (3 results)

  • [Journal Article] Visualizing Human Game Strategies with Imitation Learning and XAI for Learning Environments2024

    • Author(s)
      Masayuki UENO,_Tomoyuki TAKAMI,
    • Journal Title

      International Journal of ICT Application Research

      Volume: 1 Issue: 1 Pages: 14-19

    • DOI

      10.32188/ijiar.1.1_14

    • ISSN
      2758-9420
    • Year and Date
      2024-02-23
    • Related Report
      2023 Annual Research Report
    • Peer Reviewed / Open Access
  • [Journal Article] Learning Environment to Develop a Community of Players for Unknown Board Game2023

    • Author(s)
      Masayuki UENO,_Tomoyuki TAKAMI
    • Journal Title

      Proceedings of the International Conference on ICT Application Research

      Volume: 1 Issue: 0 Pages: 79-82

    • DOI

      10.32188/iar.1.0_79

    • ISSN
      2758-9412
    • Year and Date
      2023-11-07
    • Related Report
      2023 Annual Research Report
    • Peer Reviewed / Open Access
  • [Journal Article] Visualization of Game Strategies from Imitation Learning Agents2023

    • Author(s)
      U. Masayuki and T. Tomoyuki
    • Journal Title

      2023 IEEE 12th Global Conference on Consumer Electronics (GCCE)

      Volume: 1 Pages: 616-617

    • DOI

      10.1109/gcce59613.2023.10315659

    • Related Report
      2023 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Learning Support by Visualizing Game Strategies From Imitation Learning Agents2022

    • Author(s)
      Ueno,M., Takami T.
    • Journal Title

      Proc. of 2022 IEEE 11th Global Conference on Consumer Electronics (GCCE)

      Volume: 1 Pages: 588-589

    • DOI

      10.1109/gcce56475.2022.10014419

    • Related Report
      2022 Research-status Report
  • [Journal Article] Construction of an Imitation Learning Agent Using Game Records of Unspecified Players2021

    • Author(s)
      Ueno,Msayuki., Takami Tomoyuki.,
    • Journal Title

      Proc. of 2021 IEEE 10th Global Conference on Consumer Electronics

      Volume: 10 Pages: 1-2

    • DOI

      10.1109/gcce53005.2021.9622055

    • Related Report
      2021 Research-status Report
    • Peer Reviewed
  • [Journal Article] A Virtual Play Environment and Game Strategy Analysis System Using Imitation Learning Agents2020

    • Author(s)
      UENO Masayuki; WADA Shinjiro; TAKAMI Tomoyuki
    • Journal Title

      Proc. of 2020 IEEE 9th Global Conference on Consumer Electronics

      Volume: 2020 Pages: 690-691

    • DOI

      10.1109/gcce50665.2020.9291746

    • Related Report
      2020 Research-status Report
    • Peer Reviewed
  • [Journal Article] The Education Environment for Strategy using the Imitation Learning Agent that Mimics the Behavior of Human Player2019

    • Author(s)
      Masayuki Ueno、Shinjiro Wada、Tomoyuki Takami
    • Journal Title

      2019 IEEE 8th Global Conference on Consumer Electronics (GCCE)

      Volume: - Pages: 45-46

    • DOI

      10.1109/gcce46687.2019.9015289

    • Related Report
      2019 Research-status Report
    • Peer Reviewed
  • [Presentation] 人間が持つゲーム戦略の模倣学習とXAIによる可視化2024

    • Author(s)
      植野 雅之,高見 友幸
    • Organizer
      ゲーム学会第22回全国大会
    • Related Report
      2023 Annual Research Report
  • [Presentation] 模倣学習エージェントからのゲーム戦略の可視化と支援機能2023

    • Author(s)
      植野 雅之,高見 友幸
    • Organizer
      ゲーム学会第21回全国大会
    • Related Report
      2023 Annual Research Report
  • [Presentation] 模倣学習エージェントによるゲーム戦略学習2023

    • Author(s)
      植野 雅之,高見 友幸
    • Organizer
      教育システム情報学会第48回全国大会
    • Related Report
      2023 Annual Research Report
  • [Presentation] 模倣学習エージェントからのゲーム戦略の可視化に基づく支援2023

    • Author(s)
      植野 雅之,高見 友幸
    • Organizer
      ゲーム学会第20回合同研究会
    • Related Report
      2023 Annual Research Report
  • [Presentation] Learning Environment to Develop a Community of Players for Unknown Board Game2023

    • Author(s)
      UENO Masayuki,TAKAMI Tomoyuki
    • Organizer
      The first International Conference on ICT Application Research
    • Related Report
      2023 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Visualization of Game Strategies from Imitation Learning Agents2023

    • Author(s)
      UENO Masayuki,TAKAMI Tomoyuki
    • Organizer
      2023 IEEE 12th Global Conference on Consumer Electronics
    • Related Report
      2023 Annual Research Report
    • Int'l Joint Research
  • [Presentation] 模倣学習エージェントからのゲーム戦略の可視化と支援機能2023

    • Author(s)
      植野,高見
    • Organizer
      ゲーム学会第21回全国大会
    • Related Report
      2022 Research-status Report
  • [Presentation] 模倣学習エージェントの性能評価について2022

    • Author(s)
      植野,高見
    • Organizer
      ゲーム学会第20回合同研究会
    • Related Report
      2022 Research-status Report
  • [Presentation] Learning Support by Visualizing Game Strategies From Imitation Learning Agents2022

    • Author(s)
      Masayuki UENO, Tomoyuki TAKAMI
    • Organizer
      2022 IEEE 11th Global Conference on Consumer Electronics (GCCE)
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research
  • [Presentation] 模倣学習エージェントからの説明可能なAI技術による支援機能の可能性2021

    • Author(s)
      植野 雅之,高見 友幸
    • Organizer
      ゲーム学会第20回全国大会
    • Related Report
      2021 Research-status Report
  • [Presentation] 模倣学習エージェント構築のための機械学習実装2021

    • Author(s)
      植野 雅之,高見 友幸
    • Organizer
      ゲーム学会第19回合同研究会
    • Related Report
      2021 Research-status Report
  • [Presentation] Construction of an Imitation Learning Agent Using Game Records of Unspecified Players2021

    • Author(s)
      Ueno,Msayuki., Takami Tomoyuki.,
    • Organizer
      2021 IEEE 10th Global Conference on Consumer Electronics
    • Related Report
      2021 Research-status Report
    • Int'l Joint Research
  • [Presentation] 模倣学習エージェントによるゲーム戦略学習環境2021

    • Author(s)
      植野 雅之,和田 慎二郎,高見 友幸
    • Organizer
      ゲーム学会第18回合同研究会
    • Related Report
      2020 Research-status Report
  • [Presentation] 模倣学習エージェントを用いたゲーム戦略学習システム の支援機能と模倣学習2021

    • Author(s)
      植野 雅之,和田 慎二郎,高見 友幸
    • Organizer
      ゲーム学会第19回全国大会
    • Related Report
      2020 Research-status Report
  • [Presentation] A Virtual Play Environment and Game Strategy Analysis System Using Imitation Learning Agents2020

    • Author(s)
      UENO Masayuki; WADA Shinjiro; TAKAMI Tomoyuki
    • Organizer
      2020 IEEE 9th Global Conference on Consumer Electronics (GCCE)
    • Related Report
      2020 Research-status Report
    • Int'l Joint Research
  • [Presentation] The Education Environment for Strategy using the Imitation Learning Agent that Mimics the Behavior of Human Player2019

    • Author(s)
      UENO Masayuki,WADA Shinjiro, TAKAMI Tomoyuki
    • Organizer
      2019 IEEE 8th Global Conference on Consumer Electronics (GCCE)
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] 人間プレーヤーを模倣する模倣エージェントによる教育的対戦環境2019

    • Author(s)
      植野 雅之,和田 慎二郎,高見 友幸
    • Organizer
      ゲーム学会第17回合同研究会
    • Related Report
      2019 Research-status Report
  • [Presentation] 模倣学習エージェントを用いたゲーム戦略学習環境の構想2019

    • Author(s)
      植野 雅之,和田 慎二郎,高見 友幸
    • Organizer
      教育システム情報学会第44回全国大会
    • Related Report
      2019 Research-status Report
  • [Presentation] 模倣学習エージェントを用いた教育的対戦環境とプレイ戦略分析システム2019

    • Author(s)
      植野 雅之,和田 慎二郎,高見 友幸
    • Organizer
      ゲーム学会第18回全国大会
    • Related Report
      2019 Research-status Report
  • [Remarks] 研究室紹介

    • URL

      https://www.osakac.ac.jp/whoslab/research/ueno/

    • Related Report
      2023 Annual Research Report
  • [Remarks] 研究計画

    • URL

      https://mulab.osakac.ac.jp/page_20191029025556

    • Related Report
      2023 Annual Research Report
  • [Remarks] 「学習者の振る舞いを模倣する模倣学習エージェントを用いた教育システムの開発」

    • URL

      https://mulab.osakac.ac.jp/page_20191029025556

    • Related Report
      2022 Research-status Report 2021 Research-status Report 2020 Research-status Report 2019 Research-status Report

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Published: 2019-04-18   Modified: 2025-01-30  

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