User innovation with a focus on creation of physical motion
Project/Area Number |
22530468
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Commerce
|
Research Institution | Kinki University |
Principal Investigator |
|
Project Period (FY) |
2010 – 2012
|
Project Status |
Completed (Fiscal Year 2012)
|
Budget Amount *help |
¥2,990,000 (Direct Cost: ¥2,300,000、Indirect Cost: ¥690,000)
Fiscal Year 2012: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2011: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2010: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
|
Keywords | イノベーション / ユーザーイノベーション / 共創 / リード・ユーザー / エクストリーム・ユーザー / アフォーダンス / ユーザー参加型 / マーケティング / 競泳水着 / 価値創発 / ピラミディング / コモディティ |
Research Abstract |
There are two reasons for the user to do innovation. First, the needs of the time preceding, in the second, two of incentives needs resolution exists (Hippel 1988) Lead user method is an effective method in promoting innovation.It is effective from the viewpoint of the three. The first, feasibility, The second, adaptation to the needs, The third potential market. Search for lead users, it is difficult (Hippel 1988, 2005, Ogawa 2006).Therefore, the use of lead-user method is limited. I focused on the "particular real-world experience" in this study, (Hippel 1988). "ecological psychology" (Gibson 1979, 1994 Sasaki)to experience this special framework were discussed. The result is the following two points. 1) Two-dimensional effective. The special environment and the peculiarities of the physical. 2) Cycle of co-creation utilizing affordance.
|
Report
(4 results)
Research Products
(18 results)