Research and development of integrated physics-based animationcombining fluids and elastic bodies
Project/Area Number |
23650041
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Research Category |
Grant-in-Aid for Challenging Exploratory Research
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Allocation Type | Multi-year Fund |
Research Field |
Media informatics/Database
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Research Institution | The University of Tokyo |
Principal Investigator |
KANAI Takashi 東京大学, 大学院総合文化研究科, 准教授 (60312261)
|
Project Period (FY) |
2011 – 2012
|
Project Status |
Completed (Fiscal Year 2012)
|
Budget Amount *help |
¥3,120,000 (Direct Cost: ¥2,400,000、Indirect Cost: ¥720,000)
Fiscal Year 2012: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Fiscal Year 2011: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
|
Keywords | グラフィクス / 物理法則アニメーション / 粘弾性体 / SPH 法 / シェイプマッチン グ法 / GPU / マルチコア CPU / SPH法 / シェイプマッチング法 / CUDA |
Research Abstract |
In 3DCG the coupled or integrated physics-based animation of different materials is required. However, the simulation method has not been established, and is far from practical use. In this research, an integrated physics-based animation method is developed to handle several different materials as a unified approach. By combining simulation methods of fluids and elastic bodies, we achieve a fast and robust simulation of intermediate materials such as viscoelastic objects. The parallelization of such amethod using GPUs or multi-core CPUs is also achieved.
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Report
(3 results)
Research Products
(21 results)