An interdisciplinary research about process of problem solving of a puzzle game of "Tangram"
Project/Area Number |
26540060
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Research Category |
Grant-in-Aid for Challenging Exploratory Research
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Allocation Type | Multi-year Fund |
Research Field |
Cognitive science
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Research Institution | Akita University |
Principal Investigator |
NAKANO Yoshiki 秋田大学, 教育文化学部, 准教授 (50310991)
|
Co-Investigator(Renkei-kenkyūsha) |
Ohtsuki Masanobu 福島工業高等専門学校, 電気工学科, 教授 (20203846)
Arai Hiroshi 高知工科大学, 共通教育, 准教授 (80232023)
|
Project Period (FY) |
2014-04-01 – 2016-03-31
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Project Status |
Completed (Fiscal Year 2015)
|
Budget Amount *help |
¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2015: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2014: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
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Keywords | 洞察 / 問題解決 / 協働学習 / 数理パズル / 協同学習 / 計算科学 / 眼球運動 |
Outline of Final Research Achievements |
The purpose of the first research is to clarify overt and covert processes in insightful problem solving in the puzzle game of Tangram. The result was presented at the 14th European Congress of Psychology (Milan, Italy). The second research demonstrated that the effect of collaboration on the Tangram, in which collaboration and instruction to reflect facilitated the successful problem solving. The result was presented at the 32nd Annual meeting of the British Psychological Society, Cognitive Psychology section (Canterbury, U. K.). The third research aims to develop the algorithm which can solve tasks of Tangram. The algorithm was exhibited in Research reports, Fukushima National College of Technology.
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Report
(3 results)
Research Products
(6 results)