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Generating 3DCG Character Gaze Animation based on A Viewer's Preference

Research Project

Project/Area Number 26730143
Research Category

Grant-in-Aid for Young Scientists (B)

Allocation TypeMulti-year Fund
Research Field Kansei informatics
Research InstitutionUtsunomiya University

Principal Investigator

Mori Hiroshi  宇都宮大学, 工学(系)研究科(研究院), 助教 (80538447)

Project Period (FY) 2014-04-01 – 2017-03-31
Project Status Completed (Fiscal Year 2016)
Budget Amount *help
¥3,640,000 (Direct Cost: ¥2,800,000、Indirect Cost: ¥840,000)
Fiscal Year 2016: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2015: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2014: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Keywordsアニメーション / コンピュータグラフィックス / 対話型進化計算 / コンピュータグラフィクス / 対話型遺伝的アルゴリズム
Outline of Final Research Achievements

The CG character animation is required to appear as natural as human motion. Toward that goal, there is an approach where the expression appears as natural as the human expression by adding gaze behavior to the contextual situation, and the environment to the general behavior animation.
In this research, we propose a method for generating character gaze animation based on a viewer’s subjective evaluation using the Interactive Genetic Algorithm (IGA). We incorporate users watching a character animation into the optimization system. Then, the suitable parameters of the gaze controller are calculated from the viewer’s subjective evaluation.

Report

(4 results)
  • 2016 Annual Research Report   Final Research Report ( PDF )
  • 2015 Research-status Report
  • 2014 Research-status Report
  • Research Products

    (5 results)

All 2016 2015 2014

All Journal Article (1 results) (of which Peer Reviewed: 1 results,  Open Access: 1 results,  Acknowledgement Compliant: 1 results) Presentation (4 results) (of which Int'l Joint Research: 2 results)

  • [Journal Article] 対話型GAを用いた視線動作アニメーションの制作支援2016

    • Author(s)
      森博志,中平智也,外山史,東海林健二
    • Journal Title

      芸術科学会論文誌

      Volume: 15 Pages: 8-13

    • Related Report
      2015 Research-status Report
    • Peer Reviewed / Open Access / Acknowledgement Compliant
  • [Presentation] The Supporting Method for Creating a Character Gaze Animation based on Viewer’s Preference2016

    • Author(s)
      Hiroshi Mori, Fubito Toyama, Kenji Shoji
    • Organizer
      14th International Conference for Asia Digital Art and Design (ADADA 2016)
    • Place of Presentation
      Bali, Indonesia
    • Year and Date
      2016-11-01
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Gaze Animation Optimization based on a Viewer's Preference2015

    • Author(s)
      Hiroshi Mori, Tomoya Nakadai, Fubito Toyama, Kenji Shoji
    • Organizer
      ACM SIGGRAPH Asia 2015
    • Place of Presentation
      神戸国際会議場
    • Year and Date
      2015-11-02
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research
  • [Presentation] 鑑賞者の評価に基づいた視線動作アニメーション制作支援システム2015

    • Author(s)
      中平智也,森博志,外山史,東海林健二
    • Organizer
      第14回情報科学技術フォーラム
    • Place of Presentation
      愛媛大学 城北キャンパス
    • Year and Date
      2015-09-15
    • Related Report
      2015 Research-status Report
  • [Presentation] 対話型GAを用いた視線動作アニメーション生成システム2014

    • Author(s)
      中平智也,森博志,外山史,東海林健二
    • Organizer
      NICOGRAPH2014
    • Place of Presentation
      愛知工業大学
    • Year and Date
      2014-11-03 – 2014-11-04
    • Related Report
      2014 Research-status Report

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Published: 2014-04-04   Modified: 2018-03-22  

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