Generating 3DCG Character Gaze Animation based on A Viewer's Preference
Project/Area Number |
26730143
|
Research Category |
Grant-in-Aid for Young Scientists (B)
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Allocation Type | Multi-year Fund |
Research Field |
Kansei informatics
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Research Institution | Utsunomiya University |
Principal Investigator |
Mori Hiroshi 宇都宮大学, 工学(系)研究科(研究院), 助教 (80538447)
|
Project Period (FY) |
2014-04-01 – 2017-03-31
|
Project Status |
Completed (Fiscal Year 2016)
|
Budget Amount *help |
¥3,640,000 (Direct Cost: ¥2,800,000、Indirect Cost: ¥840,000)
Fiscal Year 2016: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2015: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2014: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
|
Keywords | アニメーション / コンピュータグラフィックス / 対話型進化計算 / コンピュータグラフィクス / 対話型遺伝的アルゴリズム |
Outline of Final Research Achievements |
The CG character animation is required to appear as natural as human motion. Toward that goal, there is an approach where the expression appears as natural as the human expression by adding gaze behavior to the contextual situation, and the environment to the general behavior animation. In this research, we propose a method for generating character gaze animation based on a viewer’s subjective evaluation using the Interactive Genetic Algorithm (IGA). We incorporate users watching a character animation into the optimization system. Then, the suitable parameters of the gaze controller are calculated from the viewer’s subjective evaluation.
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Report
(4 results)
Research Products
(5 results)